mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
Refactor and clean up stuff
- Rename WrapID method to Wrap - Fix pack function in component.lua - Change default pixelscale to 1 - Add and fix documentation
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@ -252,7 +252,7 @@ local function captureScreenshot(pos, ensureLoaded)
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-- Fetch coordinates again, as they may have changed.
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local topLeftCapture, bottomRightCapture, topLeftWorld, bottomRightWorld = GenerateCaptureRectangle(pos)
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local outputPixelScale = 4
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local outputPixelScale = 1
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-- The top left world position needs to be upscaled by the pixel scale.
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-- Otherwise it's not possible to stitch the images correctly.
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@ -17,9 +17,9 @@
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-- - A positive virtual offset moves the rendered world to the top left.
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-- - The virtual offset needs to be [-2, 0] for the viewport center to be exactly centered, and chunks to align perfectly with the window.
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-- - GameGetCameraBounds returned coordinates are off by a few pixels, also it doesn't have sub pixel precision.
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-- - The mouse cursor coordinates in the dev build use the wrong rounding method (It rounds towards zero, instead of floor).
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-- - The mouse cursor coordinates in the dev build use the wrong rounding method (They are rounded towards zero, instead of being rounded towards negative infinity).
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-- - Integer world coordinates map exactly to pixel borders.
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-- - The default image ratios of the virtual and internal rectangles don't exactly match, which causes a really small black border.
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-- - The default image ratios of the virtual and internal rectangles don't exactly match, which causes a small line of not correctly rendered pixels at the bottom window.
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--------------------------
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-- Load library modules --
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@ -16,7 +16,7 @@ But this would be too complex, as there are a lot of edge cases and stuff that h
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## Usage
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1. Copy this into your mod so you get the following file path: `mods/your-mod/files/libraries/noita-api/README.md`.
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1. Copy this library into your mod so you get the following file path: `mods/your-mod/files/libraries/noita-api/README.md`.
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2. Add the following at the beginning of your mod's `init.lua`:
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```lua
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@ -5,6 +5,8 @@
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-- Some code to make Noita's lua conform more to standard lua.
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-- TODO: Make Noita-API module to work with several mods using it
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-- Stupid way to prevent this code from being called more than once per sandbox.
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-- Calling this lua file with dofile_once would still cause the setup function to be called multiple times.
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if _NoitaAPICompatibilityWrapperGuard_ then return function(dummy) end end
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@ -17,10 +17,10 @@ local NoitaComponent = {}
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NoitaComponent.__index = NoitaComponent
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ComponentAPI.MetaTable = NoitaComponent
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---WrapID wraps the given component ID and returns a Noita component object.
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---Wraps the given component ID and returns a Noita component object.
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---@param id number|nil
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---@return NoitaComponent|nil
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function ComponentAPI.WrapID(id)
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function ComponentAPI.Wrap(id)
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if id == nil or type(id) ~= "number" then return nil end
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return setmetatable({ ID = id }, NoitaComponent)
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end
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@ -142,7 +142,7 @@ end
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---@param ... any
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---@return table
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local function pack(...)
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t = {...}
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local t = {...}
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t.n = select("#", ...)
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return t
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@ -18,10 +18,10 @@ local NoitaEntity = {}
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NoitaEntity.__index = NoitaEntity
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EntityAPI.MetaTable = NoitaEntity
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---WrapID wraps the given entity ID and returns a Noita entity object.
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---Wraps the given entity ID and returns a Noita entity object.
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---@param id number|nil
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---@return NoitaEntity|nil
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function EntityAPI.WrapID(id)
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function EntityAPI.Wrap(id)
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if id == nil or type(id) ~= "number" then return nil end
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return setmetatable({ ID = id }, NoitaEntity)
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end
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@ -36,7 +36,7 @@ end
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.Load(filename, posX, posY)
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return EntityAPI.WrapID(EntityLoad(filename, posX, posY))
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return EntityAPI.Wrap(EntityLoad(filename, posX, posY))
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end
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---
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@ -45,7 +45,7 @@ end
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.LoadEndGameItem(filename, posX, posY)
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return EntityAPI.WrapID(EntityLoadEndGameItem(filename, posX, posY))
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return EntityAPI.Wrap(EntityLoadEndGameItem(filename, posX, posY))
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end
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---
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@ -75,7 +75,7 @@ end
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---@param name string
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---@return NoitaEntity|nil
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function EntityAPI.CreateNew(name)
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return EntityAPI.WrapID(EntityCreateNew(name))
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return EntityAPI.Wrap(EntityCreateNew(name))
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end
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---
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@ -94,7 +94,7 @@ end
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---@return NoitaComponent|nil
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function NoitaEntity:AddComponent(componentTypeName, tableOfComponentValues)
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local componentID = EntityAddComponent(self.ID, componentTypeName, tableOfComponentValues)
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return ComponentAPI.WrapID(componentID)
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return ComponentAPI.Wrap(componentID)
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end
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---
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@ -109,7 +109,7 @@ function NoitaEntity:GetAllComponents()
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local componentIDs = EntityGetAllComponents(self.ID) or {}
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, ComponentAPI.WrapID(componentID))
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table.insert(result, ComponentAPI.Wrap(componentID))
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end
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return result
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end
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@ -127,7 +127,7 @@ function NoitaEntity:GetComponents(componentTypeName, tag)
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end
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, ComponentAPI.WrapID(componentID))
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table.insert(result, ComponentAPI.Wrap(componentID))
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end
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return result
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end
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@ -143,7 +143,7 @@ function NoitaEntity:GetFirstComponent(componentTypeName, tag)
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else
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componentID = EntityGetFirstComponent(self.ID, componentTypeName)
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end
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return ComponentAPI.WrapID(componentID)
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return ComponentAPI.Wrap(componentID)
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end
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---Sets the transform of the entity.
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@ -184,7 +184,7 @@ function NoitaEntity:GetAllChildren()
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local entityIDs = EntityGetAllChildren(self.ID) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.WrapID(entityID))
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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@ -192,13 +192,13 @@ end
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---
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---@return NoitaEntity|nil
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function NoitaEntity:GetParent()
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return EntityAPI.WrapID(EntityGetParent(self.ID))
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return EntityAPI.Wrap(EntityGetParent(self.ID))
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end
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---Returns the given entity if it has no parent, otherwise walks up the parent hierarchy to the topmost parent and returns it.
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---@return NoitaEntity|nil
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function NoitaEntity:GetRootEntity()
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return EntityAPI.WrapID(EntityGetRootEntity(self.ID))
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return EntityAPI.Wrap(EntityGetRootEntity(self.ID))
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end
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---
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@ -251,7 +251,7 @@ function EntityAPI.GetWithTag(tag)
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local entityIDs = EntityGetWithTag(tag) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.WrapID(entityID))
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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@ -265,7 +265,7 @@ function EntityAPI.GetInRadius(posX, posY, radius)
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local entityIDs = EntityGetInRadius(posX, posY, radius) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.WrapID(entityID))
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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@ -280,7 +280,7 @@ function EntityAPI.GetInRadiusWithTag(posX, posY, radius, tag)
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local entityIDs = EntityGetInRadiusWithTag(posX, posY, radius, tag) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.WrapID(entityID))
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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@ -290,14 +290,14 @@ end
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.GetClosest(posX, posY)
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return EntityAPI.WrapID(EntityGetClosest(posX, posY))
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return EntityAPI.Wrap(EntityGetClosest(posX, posY))
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end
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---
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---@param name string
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---@return NoitaEntity|nil
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function EntityAPI.GetWithName(name)
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return EntityAPI.WrapID(EntityGetWithName(name))
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return EntityAPI.Wrap(EntityGetWithName(name))
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end
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---
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@ -335,7 +335,7 @@ end
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---@return NoitaComponent|nil
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function NoitaEntity:EntityAddComponent(componentTypeName, tableOfComponentValues)
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local componentID = EntityAddComponent2(self.ID, componentTypeName, tableOfComponentValues)
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return ComponentAPI.WrapID(componentID)
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return ComponentAPI.Wrap(componentID)
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end
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-- TODO: Add missing Noita API methods and functions.
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