Commit Graph

72 Commits

Author SHA1 Message Date
c78a8b56ae Update capture method
- Capture hWnd HDC directly (Window can be behind other windows)
- Update README.md
2020-10-18 00:39:58 +02:00
478a6262e8 Fix chunk/pixel alignment
- Adjust coordinates, so that chunks are always in the center of the window
- Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
- Fix black line at the bottom of window
- Remove tile bleed/inset while stitching, as it is not needed anymore
2020-10-17 17:27:26 +02:00
0bc2c9122e Add profiling batch file 2020-05-30 19:26:53 +02:00
a6ff7f4bf9 Update copyright year 2020-05-30 18:16:50 +02:00
13373028cc Fix output image parameter 2019-12-21 22:25:47 +01:00
1d832ebad1 Add cleanup mode to stitcher 2019-11-30 18:28:17 +01:00
52e23df1ee Several stitcher updates
- Use different progress bar
- Add bounds parameter to MedianBlendedImage
- Add progress to MedianBlendedImage
- Replace the `-lowram` flag with `-prerender`
- Update README.md
2019-11-05 02:31:19 +01:00
d76dc20936 Add low RAM mode 2019-11-04 22:44:35 +01:00
dc42ee1eb5 Remove incomplete alignment algorithm 2019-11-04 20:52:47 +01:00
12ea3f83ae Optimizations
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
2019-11-03 00:58:03 +01:00
c87a4d05d0 Several updates
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
2019-11-01 02:40:21 +01:00
5f3c55823c Let capturer create output folder 2019-10-25 20:25:41 +02:00
4c6177676d Add parameters and a prompt to the stitcher 2019-10-25 19:45:23 +02:00
91efa7b4ba Stitching improvements
- Add integer downscale parameter
- Output information about the total bounding box
- Build workload chunks in a hilbert spiral to reduce memory consumption
2019-10-24 21:11:23 +02:00
b53ec0d60b Reduce stitching time
About three times as fast
2019-10-24 03:05:42 +02:00
b11ba98db7 Update stitching program
- Divide workload into chunks
- Add multithreading
- Add console messages
- Add progress bar
- Unload tile images after some time
- Fix median filter
2019-10-24 00:28:22 +02:00
a228b00815 Fix empty screenshots & add DLL 2019-10-23 20:04:36 +02:00
801fb10f81 Basic stitching functionality
- Median filtering
2019-10-23 03:28:37 +02:00
dbcab2ffc6 Start work on tile stitcher 2019-10-21 02:07:39 +02:00
f4db31f7e1 Cleanup 2019-10-20 16:32:48 +02:00
99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00
be48a75c25 Add README.md and rename to noita-mapcap 2019-10-18 22:58:20 +02:00