Commit Graph

19 Commits

Author SHA1 Message Date
a2f5efc9e6 Rewrite capturing process
- Add process runner library that handles any processes
- Add global namespaces for main files
- Add config.lua and move capture area definitions into there
- Remove CAPTURE_PIXEL_SIZE and CAPTURE_GRID_SIZE variables
- Rename topLeftWorld in screen-capture.lua to topLeftOutput
- Rewrite all capturing processes and let them use the process runner
- Put UI redrawing outside of coroutine
- Clean up not needed stuff and get rid of most global variables
- Change how the UI is suspended when taking screenshots
- Start rewriting UI stuff
- Reformat ui.lua
- Fix comments
2022-07-27 00:06:09 +02:00
96c2da8f78 Refactor and clean up stuff
- Rename WrapID method to Wrap
- Fix pack function in component.lua
- Change default pixelscale to 1
- Add and fix documentation
2022-07-26 16:33:29 +02:00
175d5ba969 Add virtual offset to coordinate transformation
- Add some general information on Noitas viewport transformation
- Update viewport transformation tests
2022-07-24 22:45:13 +02:00
0126e706cb Update capturing stuff
- Add ability to capture while normally playing
- Calculate capture area based on coordinate transformations
- Improve and simplify captureScreenshot function
- Move dynamic library wrappers into libraries folder
- Update capture.dll to support cropping and resizing
- Recompile capture.dll with newer PureBasic compiler that uses C backend
- Increase capture.dll worker threads to 6
- Increase capture.dll queue size by one
- Add Round and Rounded methods to Vec2
- Split magic number XML files for easier debugging
- Fix some EmmyLua annotations
- And and fix some comments
2022-07-24 22:05:34 +02:00
f2e582622e Add LuaNXML library
- Change VSCode lua addon to not ignore submodules
- Add function to read resolutions from Noita config file
2022-07-23 22:36:14 +02:00
afaedf9159 Add cyclic dependency detection 2022-07-23 21:15:34 +02:00
931c4df18a Refactoring, fixes and cleanup
- Move utils into Noita API wrapper
- Always overwrite require, with a fallback to the original
- Add library directory of mod to package.path, instead of the files directory
- Add Noita data/scripts/lib to package.path
- Fix dofile error handling
- Fix require not working right when module returns false
- Add init.lua to Noita API wrapper, that contains a table of all modules
- Fix Utils.GetSpecialDirectory
- Update README.md
2022-07-23 20:43:04 +02:00
0222350a7f Remove not needed class annotations 2022-07-23 17:57:44 +02:00
98370f6737 Fix some more stuff
- Rename CameraAPI.Pos to CameraAPI.GetPos
- Change some EmmyLua annotations that are supposedly wrong
- Remove debug printing
- Other small fixes
2022-07-23 17:45:06 +02:00
98dfb5fbb0 Cleanup, Refactoring and Fixes
- Remove unused util functions
- Put util stuff into its own namespace
- Move all initialization stuff into root init.lua
- Move progressBarString function into ui.lua
- Fix ffi.load error message
- Fix DebugAPI.BiomeMapGetFilename
- Move JSON lib into Noita API wrapper
- Move Vec2 lib into Noita API wrapper
- Move compatibility stuff into Noita API wrapper
- Emulate package tables if in restricted API mode
- Emulate require if in restricted API mode
- Use require instead of dofile_once everywhere
- Fix WrapID method to accept nil
- Add EmmyLua annotations for the default Noita API
- Add README.md to Noita API wrapper
2022-07-23 17:36:21 +02:00
994c44f1ba Move table.pack replacement into noita-api 2022-07-23 11:39:40 +02:00
508771c347 Clean up 2022-07-23 10:57:25 +02:00
2acc4e7e93 Move hilbert curve lib into library directory 2022-07-23 10:55:44 +02:00
3d25084536 Add debug functions to Noita API wrapper 2022-07-23 01:13:51 +02:00
aa99e101b4 Split Noita API wrapper into several files 2022-07-22 21:31:40 +02:00
a30c3b0cbe Add camera functions to Noita API wrapper 2022-07-22 19:10:15 +02:00
43e265dc92 Add pixel perfect coordinates transformations 2022-07-22 19:08:59 +02:00
f7813c0da6 Add 2D vector library 2022-07-22 19:06:18 +02:00
4b869c0944 Move libraries into their own folder 2022-07-21 01:16:23 +02:00