Commit Graph

6 Commits

Author SHA1 Message Date
44ed26952c Replace hardcoded capture areas
We now retrieve the correct biome size and offsets from the game itself.
2024-04-29 09:52:07 +02:00
04eeca26e2 Rename parallel world capture areas 2024-03-26 12:11:32 +01:00
ae6bcd9743 Add -1 and +1 parallel world capture area 2024-03-26 12:07:50 +01:00
20d7c330a6 Add new capture area preset
"3 Worlds" does contain the base layout of a "New Game", but 9 times (3x3).
2024-02-20 18:02:21 +01:00
fd7fb31338 Change when CameraBound component is removed
Remove CameraBound component when capturing entities, but not when modifying entities
2022-07-28 17:00:24 +02:00
a2f5efc9e6 Rewrite capturing process
- Add process runner library that handles any processes
- Add global namespaces for main files
- Add config.lua and move capture area definitions into there
- Remove CAPTURE_PIXEL_SIZE and CAPTURE_GRID_SIZE variables
- Rename topLeftWorld in screen-capture.lua to topLeftOutput
- Rewrite all capturing processes and let them use the process runner
- Put UI redrawing outside of coroutine
- Clean up not needed stuff and get rid of most global variables
- Change how the UI is suspended when taking screenshots
- Start rewriting UI stuff
- Reformat ui.lua
- Fix comments
2022-07-27 00:06:09 +02:00