noita-mapcap/files/config.lua
David Vogel a2f5efc9e6 Rewrite capturing process
- Add process runner library that handles any processes
- Add global namespaces for main files
- Add config.lua and move capture area definitions into there
- Remove CAPTURE_PIXEL_SIZE and CAPTURE_GRID_SIZE variables
- Rename topLeftWorld in screen-capture.lua to topLeftOutput
- Rewrite all capturing processes and let them use the process runner
- Put UI redrawing outside of coroutine
- Clean up not needed stuff and get rid of most global variables
- Change how the UI is suspended when taking screenshots
- Start rewriting UI stuff
- Reformat ui.lua
- Fix comments
2022-07-27 00:06:09 +02:00

47 lines
2.0 KiB
Lua

-- Copyright (c) 2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local Vec2 = require("noita-api.vec2")
Config.ComponentsToDisable = {
"AnimalAIComponent",
"SimplePhysicsComponent",
"CharacterPlatformingComponent",
"WormComponent",
"WormAIComponent",
"CameraBoundComponent", -- Disabling this component will prevent entites from being killed/reset when they go offscreen. If they are reset, all tags will be reset and we may capture these entities multiple times. This has some side effects, like longleg.xml and zombie_weak.xml will respawn every revisit, as the spawner doesn't get deleted.
--"PhysicsBodyCollisionDamageComponent",
--"ExplodeOnDamageComponent",
--"DamageModelComponent",
--"SpriteOffsetAnimatorComponent",
--"MaterialInventoryComponent",
--"LuaComponent",
--"PhysicsBody2Component", -- Disabling will hide barrels and similar stuff, also triggers an assertion.
--"PhysicsBodyComponent",
--"VelocityComponent", -- Disabling this component may cause a "...\component_updators\advancedfishai_system.cpp at line 107" exception.
--"SpriteComponent",
--"AudioComponent",
}
Config.CaptureArea = {
-- Base layout: Every part outside this is based on a similar layout, but uses different materials/seeds.
["1x1"] = {
TopLeft = Vec2(-17920, -7168), -- in world coordinates.
BottomRight = Vec2(17920, 17408), -- in world coordinates. This pixel is not included in the rectangle.
},
-- Main world: The main world with 3 parts: sky, normal and hell.
["1x3"] = {
TopLeft = Vec2(-17920, -31744), -- in world coordinates.
BottomRight = Vec2(17920, 41984), -- in world coordinates. This pixel is not included in the rectangle.
},
-- Extended: Main world + a fraction of the parallel worlds to the left and right.
["1.5x3"] = {
TopLeft = Vec2(-25600, -31744), -- in world coordinates.
BottomRight = Vec2(25600, 41984), -- in world coordinates. This pixel is not included in the rectangle.
},
}