Commit Graph

7 Commits

Author SHA1 Message Date
f58b005155 Several fixes and improvements
- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
2022-07-18 22:07:53 +02:00
a6ff7f4bf9 Update copyright year 2020-05-30 18:16:50 +02:00
8cf46232de Several updates
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
2019-11-02 21:37:10 +01:00
1a4700eba3 Make it possible to resume the capture process 2019-10-23 20:03:03 +02:00
117054bdf5 Reduce UI clutter
- Don't create perk icons
- Reduce health
- Adjust capture grid size
2019-10-23 03:25:38 +02:00
607b16e5d2 Update for newest noita
- Disable sandbox limitations
- Refactor some code, clean it up
- Make coroutines work inside the mod
2019-10-22 22:48:43 +02:00
99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00