Commit Graph

13 Commits

Author SHA1 Message Date
f58b005155 Several fixes and improvements
- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
2022-07-18 22:07:53 +02:00
af890f4df1 Redo how the distribution artifact is created
- Add version information to the stitching tool
2022-07-16 23:22:18 +02:00
405ea876a4 Update tooling & Fix small things
- Fix some linter warnings
- Update copyright year
- Switch from travis to github actions
- Update libraries
- Switch to go 1.18
2022-07-16 17:29:26 +02:00
52e23df1ee Several stitcher updates
- Use different progress bar
- Add bounds parameter to MedianBlendedImage
- Add progress to MedianBlendedImage
- Replace the `-lowram` flag with `-prerender`
- Update README.md
2019-11-05 02:31:19 +01:00
638f6223c3 Update README.md 2019-10-26 21:50:43 +02:00
4c6177676d Add parameters and a prompt to the stitcher 2019-10-25 19:45:23 +02:00
91efa7b4ba Stitching improvements
- Add integer downscale parameter
- Output information about the total bounding box
- Build workload chunks in a hilbert spiral to reduce memory consumption
2019-10-24 21:11:23 +02:00
b11ba98db7 Update stitching program
- Divide workload into chunks
- Add multithreading
- Add console messages
- Add progress bar
- Unload tile images after some time
- Fix median filter
2019-10-24 00:28:22 +02:00
801fb10f81 Basic stitching functionality
- Median filtering
2019-10-23 03:28:37 +02:00
99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00
be48a75c25 Add README.md and rename to noita-mapcap 2019-10-18 22:58:20 +02:00
2cff546c9c Add gitignore 2019-10-18 22:45:20 +02:00
9b52f9e410 Implement spiral movement
Also:
- Disable polymorphing, teleportation
- Decrease camera smoothing
- Disable infuence of the mouse on the camera
- Disable parallax effect
- Add some useful effects to player
- Increase player HP
2019-10-18 22:35:51 +02:00