3a73e13fb7
Refactor and improve stitcher
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- Replace MedianBlendedImage with StitchedImage, a general implementation of a stitcher
- Don't use hilbert curve when regenerating cache image
- Cut workload rectangles to be always inside the cache image boundaries
- Rename stitch.go to main.go
- Add interface for overlays
- Change how overlays are handled and drawn
- Reduce error returns to simplify a lot of code
- Add several blend functions
- Remove offset field from image tile
2022-08-11 11:10:07 +02:00
7a4dbeddf1
Fix output pixel scale option
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- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
7d250d6405
Remove pre-render mode from stitcher & Cleanup
2022-08-10 21:04:17 +02:00
cd1428706e
Update stitcher README.md
2022-08-10 20:47:59 +02:00
1e5249d436
Add player path tracking and drawing in live mode
2022-08-10 20:41:57 +02:00
0044075cbf
Draw entities and their component's bounding boxes
2022-08-08 23:05:58 +02:00
9406b598f8
Change JSON number formatting to be more conform
2022-08-08 22:07:00 +02:00
6f2be8486e
Fix image caching
2022-08-08 12:36:55 +02:00
baea6292f1
Test to disable mod detection
2022-08-08 02:54:48 +02:00
85144f4b8f
Change free camera speed
2022-08-08 02:52:49 +02:00
99fd8ce94f
Add more API functions to wrapper
2022-08-07 22:31:09 +02:00
23ca6ac8c3
Fix release not including submodules
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- Github checkout action doesn't load submodules by default, enable that
- Update README.md
2022-07-31 20:59:16 +02:00
5884b49518
Prepare for 2.0 release
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- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
1b767f9465
Update promptui to fix console input on windows
2022-07-30 12:23:40 +02:00
403167b366
Fix compatibility stuff
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- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b
Split UI message text to fit on screen
2022-07-29 22:49:12 +02:00
eb552537c2
Improve capturing
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- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6
Add capture grid size check
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- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa
Add progress bar
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- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af
Add mod setting to hide UI
2022-07-29 17:37:58 +02:00
62142101fc
Make fog black
2022-07-29 16:57:45 +02:00
7ea4f058c8
Add mod setting for custom/fixed seed
2022-07-29 16:57:28 +02:00
6ab8903c9b
Reset virtual offset when no custom resolution is set
2022-07-29 16:34:25 +02:00
9af974cb10
Add more game modifications
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- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0
Disable screenshake by default
2022-07-29 15:29:15 +02:00
2f8a8b2718
Update coordinate transformation
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- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9
Fix perk.lua override
2022-07-29 11:51:20 +02:00
b4a0b26dfd
Add option to disable most post FX
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- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d
Add memory manipulation to set specific options
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#14
2022-07-29 00:26:57 +02:00
83be64dd74
Fix SetCameraFree bugging up in OnWorldInitialized
2022-07-29 00:25:19 +02:00
b81fcd8417
Decrease timeout until wiggle
2022-07-28 23:05:25 +02:00
63dd11fd2d
Add more checks & Other fixes
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- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined
2022-07-28 22:34:56 +02:00
98f663f200
Add more game modification options
2022-07-28 19:42:43 +02:00
cc7aa35627
Add capture mode to start capture button tooltip
2022-07-28 18:54:44 +02:00
fd7fb31338
Change when CameraBound component is removed
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Remove CameraBound component when capturing entities, but not when modifying entities
2022-07-28 17:00:24 +02:00
25a28c8469
Change how DoesWorldExistAt is called
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Use Noita's bounds, in the hope that Noita uses the same coordinates for chunk loading.
2022-07-28 14:18:01 +02:00
321208ba8a
Query live capture settings while capturing
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- Change default capture interval to 30 frames
- Add todo comments
2022-07-28 14:01:44 +02:00
c4e59156c8
Make more clear that force closing noita can corrupt saves
2022-07-28 13:29:10 +02:00
f79d48fdc0
Set camera free based on mod settings
2022-07-28 13:27:02 +02:00
2cd9f1fc76
Always modify Noita's virtual offset
2022-07-28 12:49:03 +02:00
6becf72420
Start entity capturing based on mod settings
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- Rename disable-entity-components mod setting to modify-entities
- Add IsPlayer and IsInvisible methods to entity API
- Don't modify the player entity
2022-07-28 12:38:26 +02:00
640a241d38
Implement more capturing modes & Fix spiral
2022-07-28 12:06:47 +02:00
fac941a156
Add some default values to settings descriptions
2022-07-28 11:58:11 +02:00
84dba8a9fa
Fix ctx.progressCurrent not being set
2022-07-28 11:57:47 +02:00
78b2812593
Display stacktrace with Message:CatchException
2022-07-28 11:56:14 +02:00
6a016ed0b9
Handle newline characters in UI messages
2022-07-28 11:55:34 +02:00
5d7f258973
Show any live reload errors in the user interface
2022-07-28 10:32:23 +02:00
3208eed610
Allow negative numbers for vectors in settings
2022-07-28 10:21:39 +02:00
1eb6c10286
Move SuspendDrawing method up
2022-07-28 10:07:47 +02:00
38f83d19c9
Update description of EnableTrailerMode
2022-07-28 10:07:08 +02:00