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Don't modify GRID_MAX and MIN magic numbers
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@ -311,8 +311,8 @@ function Modification.RequiredChanges()
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-- These magic numbers stop any grid updates (pixel physics), even in the release build.
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-- These magic numbers stop any grid updates (pixel physics), even in the release build.
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-- But any Box2D objects glitch, therefore the mod option (disable-physics) is disabled and hidden in the non dev build.
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-- But any Box2D objects glitch, therefore the mod option (disable-physics) is disabled and hidden in the non dev build.
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magic["GRID_MAX_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "0" or "128"
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--magic["GRID_MAX_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "0" or "128"
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magic["GRID_MIN_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "1" or "40"
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--magic["GRID_MIN_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "1" or "40"
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if ModSettingGet("noita-mapcap.disable-postfx") then
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if ModSettingGet("noita-mapcap.disable-postfx") then
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patches.PostFinalConst = {
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patches.PostFinalConst = {
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