diff --git a/files/modification.lua b/files/modification.lua index 1ecc6fa..7e2d82b 100644 --- a/files/modification.lua +++ b/files/modification.lua @@ -311,8 +311,8 @@ function Modification.RequiredChanges() -- These magic numbers stop any grid updates (pixel physics), even in the release build. -- But any Box2D objects glitch, therefore the mod option (disable-physics) is disabled and hidden in the non dev build. - magic["GRID_MAX_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "0" or "128" - magic["GRID_MIN_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "1" or "40" + --magic["GRID_MAX_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "0" or "128" + --magic["GRID_MIN_UPDATES_PER_FRAME"] = ModSettingGet("noita-mapcap.disable-physics") and "1" or "40" if ModSettingGet("noita-mapcap.disable-postfx") then patches.PostFinalConst = {