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Remove old blend functions
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df6c27924b
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@ -85,121 +85,3 @@ func (b BlendMethodMedian) Draw(tiles []*ImageTile, destImage *image.RGBA) {
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}
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}
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}
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}
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}
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}
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/*// BlendNewestPixel takes the given tiles and only draws the newest pixel (based on file modification time) of any overlapping tiles.
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func BlendNewestPixel(tiles []*ImageTile, destImage *image.RGBA) {
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bounds := destImage.Bounds()
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// Sort tiles by date.
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sort.Slice(tiles, func(i, j int) bool { return tiles[i].modTime.After(tiles[j].modTime) })
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// List of images corresponding with every tile.
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// Can contain empty/nil entries for images that failed to load.
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images := []*image.RGBA{}
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for _, tile := range tiles {
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images = append(images, tile.GetImage())
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}
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for iy := bounds.Min.Y; iy < bounds.Max.Y; iy++ {
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for ix := bounds.Min.X; ix < bounds.Max.X; ix++ {
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point := image.Point{ix, iy}
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found := false
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// Look for first valid pixel in stack of tiles.
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var col color.RGBA
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for _, img := range images {
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if img != nil {
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if point.In(img.Bounds()) {
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col = img.RGBAAt(point.X, point.Y)
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found = true
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break
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}
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}
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}
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// If there were no images to get data from, ignore the pixel.
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if !found {
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continue
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}
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destImage.SetRGBA(ix, iy, col)
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}
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}
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}
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// BlendNewestPixelsMedian takes the given tiles and median blends the n newest pixels (based on file modification time) of any overlapping tiles.
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// n is some hardcoded value inside this function.
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func BlendNewestPixelsMedian(tiles []*ImageTile, destImage *image.RGBA) {
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bounds := destImage.Bounds()
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// Sort tiles by date.
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sort.Slice(tiles, func(i, j int) bool { return tiles[i].modTime.After(tiles[j].modTime) })
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// List of images corresponding with every tile.
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// Can contain empty/nil entries for images that failed to load.
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images := []*image.RGBA{}
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for _, tile := range tiles {
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images = append(images, tile.GetImage())
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}
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// Create arrays to be reused every pixel.
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rListEmpty, gListEmpty, bListEmpty := make([]int, 0, len(tiles)), make([]int, 0, len(tiles)), make([]int, 0, len(tiles))
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for iy := bounds.Min.Y; iy < bounds.Max.Y; iy++ {
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for ix := bounds.Min.X; ix < bounds.Max.X; ix++ {
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rList, gList, bList := rListEmpty, gListEmpty, bListEmpty
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point := image.Point{ix, iy}
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count := 0
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// Iterate through all images and create a list of colors.
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for _, img := range images {
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if img != nil {
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if point.In(img.Bounds()) {
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col := img.RGBAAt(point.X, point.Y)
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rList, gList, bList = append(rList, int(col.R)), append(gList, int(col.G)), append(bList, int(col.B))
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count++
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if count == 9 { // Max. number of tiles to median blend.
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break
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}
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}
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}
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}
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// If there were no images to get data from, ignore the pixel.
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if count == 0 {
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continue
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}
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// Sort colors.
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sort.Ints(rList)
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sort.Ints(gList)
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sort.Ints(bList)
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// Take the middle element of each color.
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var r, g, b uint8
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if l := len(rList); l%2 == 0 {
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// Even.
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r = uint8((rList[l/2-1] + rList[l/2]) / 2)
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} else {
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// Odd.
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r = uint8(rList[(l-1)/2])
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}
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if l := len(gList); l%2 == 0 {
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// Even.
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g = uint8((gList[l/2-1] + gList[l/2]) / 2)
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} else {
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// Odd.
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g = uint8(gList[(l-1)/2])
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}
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if l := len(bList); l%2 == 0 {
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// Even.
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b = uint8((bList[l/2-1] + bList[l/2]) / 2)
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} else {
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// Odd.
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b = uint8(bList[(l-1)/2])
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}
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destImage.SetRGBA(ix, iy, color.RGBA{r, g, b, 255})
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}
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}
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}*/
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