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Format Capture.pb
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@ -1,4 +1,4 @@
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; Copyright (c) 2019-2023 David Vogel
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; Copyright (c) 2019-2024 David Vogel
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;
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; This software is released under the MIT License.
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; https://opensource.org/licenses/MIT
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@ -16,14 +16,14 @@ Structure QueueElement
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EndStructure
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Structure GLViewportDims
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x.i
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y.i
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width.i
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height.i
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x.i
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y.i
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width.i
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height.i
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EndStructure
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Structure WorkerInfo
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workerNumber.i
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workerNumber.i
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EndStructure
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; Returns the size of the main OpenGL rendering output.
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@ -61,10 +61,10 @@ ProcedureDLL AttachProcess(Instance)
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CreateDirectory("mods/noita-mapcap/output/")
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Static Workers = 8
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Dim WorkerInfos.WorkerInfo(Workers-1)
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Static Workers = 8
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Dim WorkerInfos.WorkerInfo(Workers-1)
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For i = 0 To Workers-1
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WorkerInfos(i)\workerNumber = i
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WorkerInfos(i)\workerNumber = i
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CreateThread(@Worker(), @WorkerInfos(i))
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Next
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EndProcedure
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@ -89,11 +89,11 @@ Procedure Worker(*workerInfo.WorkerInfo)
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ResizeImage(img, sx, sy)
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EndIf
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; Save image temporary, and only move it once it's fully exported.
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; This prevents images getting corrupted when the main process crashes.
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; Save image temporary, and only move it once it's fully exported.
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; This prevents images getting corrupted when the main process crashes.
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If SaveImage(img, "mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", #PB_ImagePlugin_PNG)
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RenameFile("mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", "mods/noita-mapcap/output/" + x + "," + y + ".png")
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; We can't really do anything when either SaveImage or RenameFile fails, so just silently fail.
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RenameFile("mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", "mods/noita-mapcap/output/" + x + "," + y + ".png")
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; We can't really do anything when either SaveImage or RenameFile fails, so just silently fail.
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EndIf
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FreeImage(img)
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@ -135,20 +135,20 @@ ProcedureDLL Capture(*capRect.RECT, x.l, y.l, sx.l, sy.l)
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EndIf
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*pixelBuffer = DrawingBuffer()
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glReadPixels_(*capRect\left, *capRect\top, capWidth, capHeight, #GL_BGR_EXT, #GL_UNSIGNED_BYTE, *pixelBuffer)
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glReadPixels_(*capRect\left, *capRect\top, capWidth, capHeight, #GL_BGR_EXT, #GL_UNSIGNED_BYTE, *pixelBuffer)
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;For y = 0 To *capRect\height - 1
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; *Line.Pixel = Buffer + Pitch * y
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;
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; For x = 0 To *capRect\width - 1
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; For y = 0 To *capRect\height - 1
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; *Line.Pixel = Buffer + Pitch * y
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;
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; *Line\Pixel = ColorTable(pos2) ; Write the pixel directly to the memory !
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; *Line+Offset
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; For x = 0 To *capRect\width - 1
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;
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; ; You can try with regular plot to see the speed difference
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; ; Plot(x, y, ColorTable(pos2))
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; Next
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; Next
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; *Line\Pixel = ColorTable(pos2) ; Write the pixel directly to the memory !
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; *Line+Offset
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;
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; ; You can try with regular plot to see the speed difference
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; ; Plot(x, y, ColorTable(pos2))
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; Next
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; Next
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StopDrawing()
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