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Fix perk.lua override
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@ -17,7 +17,7 @@ local oldPerkSpawn = perk_spawn
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---@param y number
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---@param y number
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---@param perkID integer
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---@param perkID integer
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---@param dontRemoveOtherPerks boolean
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---@param dontRemoveOtherPerks boolean
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---@return NoitaEntity|nil
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---@return number|nil
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function perk_spawn(x, y, perkID, dontRemoveOtherPerks)
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function perk_spawn(x, y, perkID, dontRemoveOtherPerks)
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local entity = EntityAPI.Wrap(oldPerkSpawn(x, y, perkID, dontRemoveOtherPerks))
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local entity = EntityAPI.Wrap(oldPerkSpawn(x, y, perkID, dontRemoveOtherPerks))
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if entity == nil then return end
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if entity == nil then return end
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@ -27,4 +27,6 @@ function perk_spawn(x, y, perkID, dontRemoveOtherPerks)
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for _, component in ipairs(components) do
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for _, component in ipairs(components) do
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entity:RemoveComponent(component)
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entity:RemoveComponent(component)
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end
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end
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return entity.ID
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end
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end
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