Fix indentation of modifications.lua

This commit is contained in:
David Vogel 2024-09-02 13:57:29 +02:00
parent b6224e657f
commit b76233caa4

View File

@ -375,19 +375,19 @@ function Modification.SetMemoryOptions(memory)
end, end,
}, },
{_Offset = 0x01001DF4, _BuildString = "Build Apr 8 2024 18:11:27", -- Steam build. {_Offset = 0x01001DF4, _BuildString = "Build Apr 8 2024 18:11:27", -- Steam build.
enableModDetection = function(value) enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B3355+6) local ptr = ffi.cast("char*", 0x006B3355+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE) Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end, end,
}, },
{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build. {_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build.
enableModDetection = function(value) enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B3925+6) local ptr = ffi.cast("char*", 0x006B3925+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE) Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end, end,
}, },
}, },
}, },
} }