mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
Cleanup, Refactoring and Fixes
- Remove unused util functions - Put util stuff into its own namespace - Move all initialization stuff into root init.lua - Move progressBarString function into ui.lua - Fix ffi.load error message - Fix DebugAPI.BiomeMapGetFilename - Move JSON lib into Noita API wrapper - Move Vec2 lib into Noita API wrapper - Move compatibility stuff into Noita API wrapper - Emulate package tables if in restricted API mode - Emulate require if in restricted API mode - Use require instead of dofile_once everywhere - Fix WrapID method to accept nil - Add EmmyLua annotations for the default Noita API - Add README.md to Noita API wrapper
This commit is contained in:
parent
994c44f1ba
commit
98dfb5fbb0
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@ -3,6 +3,7 @@
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"backbuffer",
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"basicfont",
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"cheggaaa",
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"dofile",
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"Downscales",
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"downscaling",
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"executables",
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@ -11,6 +12,7 @@
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"gridify",
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"hacky",
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"hilbertify",
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"ipairs",
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"kbinani",
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"Lanczos",
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"ldflags",
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|
@ -3,14 +3,23 @@
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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---@type NoitaEntityAPI
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local EntityAPI = dofile_once("mods/noita-mapcap/files/libraries/noita-api/entity.lua")
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--------------------
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-- Load libraries --
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--------------------
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---@type HilbertLib
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local Hilbert = dofile_once("mods/noita-mapcap/files/libraries/hilbert-curve.lua")
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local JSON = require("libraries.noita-api.json")
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local EntityAPI = require("libraries.noita-api.entity")
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local Hilbert = require("libraries.hilbert-curve")
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---@type JSONLib
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local JSON = dofile_once("mods/noita-mapcap/files/libraries/json.lua")
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------------------
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-- Load modules --
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------------------
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local Utils = require("utils")
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----------
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-- Code --
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----------
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CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio.
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CAPTURE_GRID_SIZE = 512 -- in virtual (world) pixels. There will always be exactly 4 images overlapping if the virtual resolution is 1024x1024.
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@ -267,7 +276,7 @@ function startCapturingSpiral()
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-- +x
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for i = 1, i, 1 do
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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if not Utils.FileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry, entityFile)
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end
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x, y = x + CAPTURE_GRID_SIZE, y
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@ -275,7 +284,7 @@ function startCapturingSpiral()
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-- +y
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for i = 1, i, 1 do
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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if not Utils.FileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry, entityFile)
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end
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x, y = x, y + CAPTURE_GRID_SIZE
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@ -284,7 +293,7 @@ function startCapturingSpiral()
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-- -x
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for i = 1, i, 1 do
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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if not Utils.FileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry, entityFile)
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end
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x, y = x - CAPTURE_GRID_SIZE, y
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@ -292,7 +301,7 @@ function startCapturingSpiral()
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-- -y
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for i = 1, i, 1 do
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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if not Utils.FileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry, entityFile)
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end
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x, y = x, y - CAPTURE_GRID_SIZE
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@ -362,7 +371,7 @@ function startCapturingHilbert(area)
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local x, y = (hx + gridLeft) * CAPTURE_GRID_SIZE, (hy + gridTop) * CAPTURE_GRID_SIZE
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x, y = x + 256, y + 256 -- Align screen with ingame chunk grid that is 512x512.
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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if not Utils.FileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry, entityFile)
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end
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UiProgress.Progress = UiProgress.Progress + 1
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@ -1,37 +0,0 @@
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-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Some code to make noita's lua more conform to standard lua
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-- Globally overwrite print function to behave more like expected
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local oldPrint = print
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function print(...)
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local arg = {...}
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local stringArgs = {}
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for i, v in ipairs(arg) do
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table.insert(stringArgs, tostring(v))
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end
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oldPrint(unpack(stringArgs))
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end
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-- Overwrite print to copy its output into a file
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--[[local logFile = io.open("lualog.txt", "w")
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function print(...)
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local arg = {...}
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local stringArgs = {}
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local result = ""
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for i, v in ipairs(arg) do
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table.insert(stringArgs, tostring(v))
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result = result .. tostring(v) .. "\t"
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end
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result = result .. "\n"
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logFile:write(result)
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logFile:flush()
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oldPrint(unpack(stringArgs))
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end]]
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@ -1,4 +1,4 @@
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-- Copyright (c) 2019-2020 David Vogel
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-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -7,7 +7,7 @@ local ffi = ffi or _G.ffi or require("ffi")
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local status, caplib = pcall(ffi.load, "mods/noita-mapcap/bin/capture-b/capture")
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if not status then
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print("Error loading capture lib: " .. cap)
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print("Error loading capture lib: " .. caplib)
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end
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ffi.cdef [[
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typedef long LONG;
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@ -1,15 +0,0 @@
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-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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if not async then
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dofile("data/scripts/lib/coroutines.lua")
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end
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dofile("data/scripts/perks/perk_list.lua")
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dofile("mods/noita-mapcap/files/compatibility.lua")
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dofile("mods/noita-mapcap/files/util.lua")
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dofile("mods/noita-mapcap/files/external.lua")
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dofile("mods/noita-mapcap/files/capture.lua")
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dofile("mods/noita-mapcap/files/ui.lua")
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@ -5,11 +5,8 @@
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-- Viewport coordinates transformation (world <-> window) for Noita.
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---@type Vec2
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local Vec2 = dofile_once("mods/noita-mapcap/files/libraries/vec2.lua")
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---@type NoitaCameraAPI
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local CameraAPI = dofile_once("mods/noita-mapcap/files/libraries/noita-api/camera.lua")
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local Vec2 = require("libraries.noita-api.vec2")
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local CameraAPI = require("libraries.noita-api.camera")
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---@class Coords
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---@field InternalResolution Vec2
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47
files/libraries/noita-api/README.md
Normal file
47
files/libraries/noita-api/README.md
Normal file
@ -0,0 +1,47 @@
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# Noita API wrapper
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This wraps the Noita API and exposes it in a more dev friendly way.
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Entities and components are returned as objects. All entity and component related functions are now methods of the respective objects.
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The library also comes with EmmyLua annotations, so code completion, type information and other hints will work in any IDE or editor that supports this.
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(Only tested with VSCode for now)
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## State
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Working but incomplete.
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If something is missing, you need to add it!
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It would be nice to have code generation to generate this library from the official files, but meh.
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But this would be too complex, as there are a lot of edge cases and stuff that has to be handled in a specific way.
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## Usage
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1. Copy this into your mod so you get the following file path: `mods/your-mod/files/libraries/noita-api/README.md`.
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2. Add the following at the beginning of your mod's `init.lua`:
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```lua
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-- Emulate and override some functions and tables to make everything conform more to standard lua.
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-- This will make `require` work, even in sandboxes with restricted Noita API.
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local modFolder = "noita-mapcap"
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dofile("mods/" .. modFolder .. "/files/libraries/noita-api/compatibility.lua")(modFolder)
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```
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You need to set `modFolder` to your mod's directory name.
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After that you can import and use the library like this:
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```lua
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local EntityAPI = require("libraries.noita-api.entity")
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local x, y, radius = 10, 10, 100
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local entities = EntityAPI.GetInRadius(x, y, radius)
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for _, entity in ipairs(entities) do
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print(entity:GetName())
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local components = entity:GetComponents("VelocityComponent")
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for _, component in ipairs(components) do
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entity:SetComponentsEnabled(component, false)
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end
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end
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```
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1426
files/libraries/noita-api/annotations.lua
Normal file
1426
files/libraries/noita-api/annotations.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -3,14 +3,7 @@
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-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Noita modding API, but a bit more beautiful.
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||||
-- Current modding API version: 7
|
||||
|
||||
-- State: Working but incomplete. If something is missing, add it by hand!
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-- It would be optimal to generate this API wrapper automatically...
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---@type Vec2
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local Vec2 = dofile_once("mods/noita-mapcap/files/libraries/vec2.lua")
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local Vec2 = require("libraries.noita-api.vec2")
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-------------
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-- Classes --
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|
104
files/libraries/noita-api/compatibility.lua
Normal file
104
files/libraries/noita-api/compatibility.lua
Normal file
@ -0,0 +1,104 @@
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-- Copyright (c) 2019-2022 David Vogel
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--
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||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Some code to make Noita's lua conform more to standard lua.
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||||
|
||||
-- Stupid way to prevent this code from being called more than once per sandbox.
|
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-- Calling this lua file with dofile_once would still cause the setup function to be called multiple times.
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if _NoitaAPICompatibilityWrapperGuard_ then return function(dummy) end end
|
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_NoitaAPICompatibilityWrapperGuard_ = true
|
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|
||||
-- Override print function to behave more like the standard lua one.
|
||||
local oldPrint = print
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function print(...)
|
||||
local arg = { ... }
|
||||
local stringArgs = {}
|
||||
|
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for i, v in ipairs(arg) do
|
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table.insert(stringArgs, tostring(v))
|
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end
|
||||
|
||||
oldPrint(unpack(stringArgs))
|
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end
|
||||
|
||||
-- Package doesn't exist when the Lua API is restricted.
|
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-- Therefore we create it here and apply some default values.
|
||||
package = package or {}
|
||||
package.path = package.path or "./?.lua;"
|
||||
package.preload = package.preload or {}
|
||||
package.loaded = package.loaded or {
|
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_G = _G,
|
||||
bit = bit,
|
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coroutine = coroutine,
|
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debug = debug,
|
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math = math,
|
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package = package,
|
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string = string,
|
||||
table = table,
|
||||
--io = io,
|
||||
--jit = jit,
|
||||
--os = os,
|
||||
}
|
||||
|
||||
for k, v in pairs(package.loaded) do
|
||||
print(k, v)
|
||||
end
|
||||
|
||||
---Emulated require function in case the Lua API is restricted.
|
||||
---It's probably good enough for most usecases.
|
||||
---@param modName string
|
||||
---@return any
|
||||
local function customRequire(modName)
|
||||
-- Check if package was already loaded, return previous result.
|
||||
if package.loaded[modName] then return package.loaded[modName] end
|
||||
|
||||
local notFoundStr = ""
|
||||
|
||||
-- Check if there is an entry in the preload table.
|
||||
local preloadFunc = package.preload[modName]
|
||||
if preloadFunc then
|
||||
local res = preloadFunc(modName)
|
||||
|
||||
if res == nil then res = true end
|
||||
package.loaded[modName] = res
|
||||
return res
|
||||
else
|
||||
notFoundStr = notFoundStr .. string.format("\tno field package.preload[%q]\n", modName)
|
||||
end
|
||||
|
||||
-- Load and execute scripts.
|
||||
-- Iterate over all package.path entries.
|
||||
for pathEntry in string.gmatch(package.path, "[^;]+") do
|
||||
local modPath = string.gsub(modName, "%.", "/") -- Replace "." with file path delimiter.
|
||||
local filePath = string.gsub(pathEntry, "?", modPath, 1) -- Insert modPath into "?" placeholder.
|
||||
local fixedPath = string.gsub(filePath, "^%.[\\/]", "") -- Need to remove "./" or ".\" at the beginning, as Noita allows only "data" and "mods".
|
||||
if fixedPath:sub(1, 4) == "data" or fixedPath:sub(1, 4) == "mods" then -- Ignore everything other than data and mod root path elements. It's not perfect, but this is just there to prevent console spam.
|
||||
local res, err = dofile(fixedPath)
|
||||
if res == nil then
|
||||
notFoundStr = notFoundStr .. string.format("\tno file %q\n", filePath)
|
||||
else
|
||||
if res == nil then res = true end
|
||||
package.loaded[modName] = res
|
||||
return res
|
||||
end
|
||||
else
|
||||
notFoundStr = notFoundStr .. string.format("\tnot allowed %q\n", filePath)
|
||||
end
|
||||
end
|
||||
|
||||
error(string.format("module %q not found:\n%s", modName, notFoundStr))
|
||||
end
|
||||
|
||||
require = require or customRequire
|
||||
|
||||
---Set up some stuff so `require` works as expected.
|
||||
---@param modName any
|
||||
local function setup(modName)
|
||||
-- Add the files folder of the given mod as base for any `require` lookups.
|
||||
package.path = package.path .. "./mods/" .. modName .. "/files/?.lua;"
|
||||
--package.path = package.path .. "./mods/" .. modName .. "/files/?/init.lua;"
|
||||
end
|
||||
|
||||
return setup
|
@ -3,14 +3,7 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Noita modding API, but a bit more beautiful.
|
||||
-- Current modding API version: 7
|
||||
|
||||
-- State: Working but incomplete. If something is missing, add it by hand!
|
||||
-- It would be optimal to generate this API wrapper automatically...
|
||||
|
||||
---@type JSONLib
|
||||
local JSON = dofile_once("mods/noita-mapcap/files/libraries/json.lua")
|
||||
local JSON = require("libraries.noita-api.json")
|
||||
|
||||
-------------
|
||||
-- Classes --
|
||||
@ -26,7 +19,7 @@ NoitaComponent.__index = NoitaComponent
|
||||
ComponentAPI.MetaTable = NoitaComponent
|
||||
|
||||
---WrapID wraps the given component ID and returns a Noita component object.
|
||||
---@param id number
|
||||
---@param id number|nil
|
||||
---@return NoitaComponent|nil
|
||||
function ComponentAPI.WrapID(id)
|
||||
if id == nil or type(id) ~= "number" then return nil end
|
||||
|
@ -3,14 +3,7 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Noita modding API, but a bit more beautiful.
|
||||
-- Current modding API version: 7
|
||||
|
||||
-- State: Working but incomplete. If something is missing, add it by hand!
|
||||
-- It would be optimal to generate this API wrapper automatically...
|
||||
|
||||
---@type Vec2
|
||||
local Vec2 = dofile_once("mods/noita-mapcap/files/libraries/vec2.lua")
|
||||
local Vec2 = require("libraries.noita-api.vec2")
|
||||
|
||||
-------------
|
||||
-- Classes --
|
||||
@ -72,7 +65,7 @@ end
|
||||
---@param pos Vec2 -- In world coordinates.
|
||||
---@return string
|
||||
function DebugAPI.BiomeMapGetFilename(pos)
|
||||
return DebugBiomeMapGetFilename(pos)
|
||||
return DebugBiomeMapGetFilename(pos.x, pos.y)
|
||||
end
|
||||
|
||||
return DebugAPI
|
||||
|
@ -3,20 +3,9 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Noita modding API, but a bit more beautiful.
|
||||
-- Current modding API version: 7
|
||||
|
||||
-- State: Working but incomplete. If something is missing, add it by hand!
|
||||
-- It would be optimal to generate this API wrapper automatically...
|
||||
|
||||
---@type NoitaComponentAPI
|
||||
local ComponentAPI = dofile_once("mods/noita-mapcap/files/libraries/noita-api/component.lua")
|
||||
|
||||
---@type Vec2
|
||||
local Vec2 = dofile_once("mods/noita-mapcap/files/libraries/vec2.lua")
|
||||
|
||||
---@type JSONLib
|
||||
local JSON = dofile_once("mods/noita-mapcap/files/libraries/json.lua")
|
||||
local Vec2 = require("libraries.noita-api.vec2")
|
||||
local JSON = require("libraries.noita-api.json")
|
||||
local ComponentAPI = require("libraries.noita-api.component")
|
||||
|
||||
-------------
|
||||
-- Classes --
|
||||
@ -32,7 +21,7 @@ NoitaEntity.__index = NoitaEntity
|
||||
EntityAPI.MetaTable = NoitaEntity
|
||||
|
||||
---WrapID wraps the given entity ID and returns a Noita entity object.
|
||||
---@param id number
|
||||
---@param id number|nil
|
||||
---@return NoitaEntity|nil
|
||||
function EntityAPI.WrapID(id)
|
||||
if id == nil or type(id) ~= "number" then return nil end
|
||||
|
@ -3,7 +3,7 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Simple library to marshal JSON values.
|
||||
-- Simple library to marshal JSON values. Mainly for Noita.
|
||||
|
||||
---@class JSONLib
|
||||
local lib = {}
|
@ -3,7 +3,7 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
-- Just 2D vector stuff.
|
||||
-- Just 2D vector stuff. Mainly for Noita.
|
||||
|
||||
-- State: Some stuff is untested.
|
||||
|
@ -3,8 +3,12 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
---@type NoitaEntityAPI
|
||||
local EntityAPI = dofile_once("mods/noita-mapcap/files/libraries/noita-api/entity.lua")
|
||||
-- Emulate and override some functions and tables to make everything conform more to standard lua.
|
||||
-- This will make `require` work, even in sandboxes with restricted Noita API.
|
||||
local modFolder = "noita-mapcap"
|
||||
dofile("mods/" .. modFolder .. "/files/libraries/noita-api/compatibility.lua")(modFolder)
|
||||
|
||||
local EntityAPI = require("libraries.noita-api.entity")
|
||||
|
||||
local oldPerkSpawn = perk_spawn
|
||||
|
||||
|
28
files/ui.lua
28
files/ui.lua
@ -1,12 +1,34 @@
|
||||
-- Copyright (c) 2019-2020 David Vogel
|
||||
-- Copyright (c) 2019-2022 David Vogel
|
||||
--
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
--------------------
|
||||
-- Load libraries --
|
||||
--------------------
|
||||
|
||||
------------------
|
||||
-- Load modules --
|
||||
------------------
|
||||
|
||||
local Utils = require("utils")
|
||||
|
||||
----------
|
||||
-- Code --
|
||||
----------
|
||||
|
||||
UiCaptureDelay = 0 -- Waiting time in frames
|
||||
UiProgress = nil
|
||||
UiCaptureProblem = nil
|
||||
|
||||
local function progressBarString(progress, look)
|
||||
local factor = progress.Progress / progress.Max
|
||||
local count = math.ceil(look.BarLength * factor)
|
||||
local barString = string.rep(look.CharFull, count) .. string.rep(look.CharEmpty, look.BarLength - count)
|
||||
|
||||
return string.format(look.Format, barString, progress.Progress, progress.Max, factor * 100)
|
||||
end
|
||||
|
||||
function DrawUI()
|
||||
if modGUI ~= nil then
|
||||
GuiStartFrame(modGUI)
|
||||
@ -65,7 +87,7 @@ function DrawUI()
|
||||
end
|
||||
end
|
||||
|
||||
if not fileExists("mods/noita-mapcap/bin/capture-b/capture.dll") then
|
||||
if not Utils.FileExists("mods/noita-mapcap/bin/capture-b/capture.dll") then
|
||||
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find library for screenshots.")
|
||||
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
||||
GuiTextCentered(modGUI, 0, 0, "- Redownload a release of this mod from GitHub, don't download the sourcecode")
|
||||
@ -73,7 +95,7 @@ function DrawUI()
|
||||
problem = true
|
||||
end
|
||||
|
||||
if not fileExists("mods/noita-mapcap/bin/stitch/stitch.exe") then
|
||||
if not Utils.FileExists("mods/noita-mapcap/bin/stitch/stitch.exe") then
|
||||
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find software for stitching.")
|
||||
GuiTextCentered(modGUI, 0, 0, "You can still take screenshots, but you won't be able to stitch those screenshots.")
|
||||
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
||||
|
107
files/util.lua
107
files/util.lua
@ -1,107 +0,0 @@
|
||||
-- Copyright (c) 2019-2022 David Vogel
|
||||
--
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
function SplitStringByLength(string, length)
|
||||
local chunks = {}
|
||||
for i = 1, #string, length do
|
||||
table.insert(chunks, string:sub(i, i + length - 1))
|
||||
end
|
||||
return chunks
|
||||
end
|
||||
|
||||
-- Improved version of GamePrint, that behaves more like print.
|
||||
local oldGamePrint = GamePrint
|
||||
function GamePrint(...)
|
||||
local arg = {...}
|
||||
|
||||
local result = ""
|
||||
|
||||
for i, v in ipairs(arg) do
|
||||
result = result .. tostring(v) .. " "
|
||||
end
|
||||
|
||||
for line in result:gmatch("[^\r\n]+") do
|
||||
for i, v in ipairs(SplitStringByLength(line, 100)) do
|
||||
oldGamePrint(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function getPlayer()
|
||||
local players = EntityGetWithTag("player_unit")
|
||||
if players == nil or #players < 1 then
|
||||
return nil
|
||||
end
|
||||
return players[1]
|
||||
end
|
||||
|
||||
function getPlayerPos()
|
||||
return EntityGetTransform(getPlayer())
|
||||
end
|
||||
|
||||
function teleportPlayer(x, y)
|
||||
EntitySetTransform(getPlayer(), x, y)
|
||||
end
|
||||
|
||||
function setPlayerHP(hp)
|
||||
local damagemodels = EntityGetComponent(getPlayer(), "DamageModelComponent")
|
||||
|
||||
if damagemodels ~= nil then
|
||||
for i, damagemodel in ipairs(damagemodels) do
|
||||
ComponentSetValue(damagemodel, "max_hp", hp)
|
||||
ComponentSetValue(damagemodel, "hp", hp)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function addEffectToEntity(entity, gameEffect)
|
||||
local gameEffectComp = GetGameEffectLoadTo(entity, gameEffect, true)
|
||||
if gameEffectComp ~= nil then
|
||||
ComponentSetValue(gameEffectComp, "frames", "-1")
|
||||
end
|
||||
end
|
||||
|
||||
function addPerkToPlayer(perkID)
|
||||
local playerEntity = getPlayer()
|
||||
local x, y = getPlayerPos()
|
||||
local perkData = get_perk_with_id(perk_list, perkID)
|
||||
|
||||
-- Add effect
|
||||
addEffectToEntity(playerEntity, perkData.game_effect)
|
||||
|
||||
-- Add ui icon etc
|
||||
--[[local perkIcon = EntityCreateNew("")
|
||||
EntityAddComponent(
|
||||
perkIcon,
|
||||
"UIIconComponent",
|
||||
{
|
||||
name = perkData.ui_name,
|
||||
description = perkData.ui_description,
|
||||
icon_sprite_file = perkData.ui_icon
|
||||
}
|
||||
)
|
||||
EntityAddChild(playerEntity, perkIcon)]]
|
||||
|
||||
--local effect = EntityLoad("data/entities/misc/effect_protection_all.xml", x, y)
|
||||
--EntityAddChild(playerEntity, effect)
|
||||
end
|
||||
|
||||
function fileExists(fileName)
|
||||
local f = io.open(fileName, "r")
|
||||
if f ~= nil then
|
||||
io.close(f)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function progressBarString(progress, look)
|
||||
local factor = progress.Progress / progress.Max
|
||||
local count = math.ceil(look.BarLength * factor)
|
||||
local barString = string.rep(look.CharFull, count) .. string.rep(look.CharEmpty, look.BarLength - count)
|
||||
|
||||
return string.format(look.Format, barString, progress.Progress, progress.Max, factor * 100)
|
||||
end
|
22
files/utils.lua
Normal file
22
files/utils.lua
Normal file
@ -0,0 +1,22 @@
|
||||
-- Copyright (c) 2019-2022 David Vogel
|
||||
--
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
---@class Utils
|
||||
local Utils = {}
|
||||
|
||||
---Returns if the file at filePath exists.
|
||||
---@param filePath string
|
||||
---@return boolean
|
||||
function Utils.FileExists(filePath)
|
||||
local f = io.open(filePath, "r")
|
||||
if f ~= nil then
|
||||
io.close(f)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return Utils
|
95
init.lua
95
init.lua
@ -3,13 +3,43 @@
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
|
||||
dofile("mods/noita-mapcap/files/init.lua")
|
||||
-----------------------
|
||||
-- Load global stuff --
|
||||
-----------------------
|
||||
|
||||
---Called in order upon loading game.
|
||||
function OnModInit() end
|
||||
-- Emulate and override some functions and tables to make everything conform more to standard lua.
|
||||
-- This will make `require` work, even in sandboxes with restricted Noita API.
|
||||
local modFolder = "noita-mapcap"
|
||||
dofile("mods/" .. modFolder .. "/files/libraries/noita-api/compatibility.lua")(modFolder)
|
||||
|
||||
function OnPlayerSpawned(player_entity)
|
||||
--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
|
||||
if not async then
|
||||
dofile_once("data/scripts/lib/coroutines.lua")
|
||||
end
|
||||
|
||||
dofile("mods/noita-mapcap/files/external.lua")
|
||||
dofile("mods/noita-mapcap/files/capture.lua")
|
||||
dofile("mods/noita-mapcap/files/ui.lua")
|
||||
|
||||
--------------------
|
||||
-- Hook callbacks --
|
||||
--------------------
|
||||
|
||||
---Called in order upon loading a new(?) game.
|
||||
function OnModPreInit()
|
||||
end
|
||||
|
||||
---Called in order upon loading a new(?) game.
|
||||
function OnModInit()
|
||||
end
|
||||
|
||||
---Called in order upon loading a new(?) game.
|
||||
function OnModPostInit()
|
||||
end
|
||||
|
||||
---Called when player entity has been created.
|
||||
---Ensures chunks around the player have been loaded & created.
|
||||
---@param playerEntityID integer
|
||||
function OnPlayerSpawned(playerEntityID)
|
||||
modGUI = GuiCreate()
|
||||
GameSetCameraFree(true)
|
||||
|
||||
@ -17,15 +47,56 @@ function OnPlayerSpawned(player_entity)
|
||||
--DebugEntityCapture()
|
||||
end
|
||||
|
||||
-- Called *every* time the game is about to start updating the world
|
||||
function OnWorldPreUpdate()
|
||||
wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here.
|
||||
---Called when the player dies.
|
||||
---@param playerEntityID integer
|
||||
function OnPlayerDied(playerEntityID)
|
||||
end
|
||||
|
||||
-- Called *every* time the game has finished updating the world
|
||||
function OnWorldPostUpdate() end
|
||||
---Called once the game world is initialized.
|
||||
---Doesn't ensure any chunks around the player.
|
||||
function OnWorldInitialized()
|
||||
end
|
||||
|
||||
ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
|
||||
---Called *every* time the game is about to start updating the world.
|
||||
function OnWorldPreUpdate()
|
||||
-- Coroutines aren't run every frame in this lua sandbox, do it manually here.
|
||||
wake_up_waiting_threads(1)
|
||||
end
|
||||
|
||||
-- Apply overrides.
|
||||
---Called *every* time the game has finished updating the world.
|
||||
function OnWorldPostUpdate()
|
||||
end
|
||||
|
||||
---Called when the biome config is loaded.
|
||||
function OnBiomeConfigLoaded()
|
||||
end
|
||||
|
||||
---The last point where the Mod API is available.
|
||||
---After this materials.xml will be loaded.
|
||||
function OnMagicNumbersAndWorldSeedInitialized()
|
||||
end
|
||||
|
||||
---Called when the game is paused or unpaused.
|
||||
---@param isPaused boolean
|
||||
---@param isInventoryPause boolean
|
||||
function OnPausedChanged(isPaused, isInventoryPause)
|
||||
end
|
||||
|
||||
---Will be called when the game is unpaused, if player changed any mod settings while the game was paused.
|
||||
function OnModSettingsChanged()
|
||||
end
|
||||
|
||||
---Will be called when the game is paused, either by the pause menu or some inventory menus.
|
||||
---Please be careful with this, as not everything will behave well when called while the game is paused.
|
||||
function OnPausePreUpdate()
|
||||
end
|
||||
|
||||
---------------
|
||||
-- Overrides --
|
||||
---------------
|
||||
|
||||
-- Override virtual resolution and some other stuff.
|
||||
ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml")
|
||||
|
||||
-- Remove hover animation of newly created perks.
|
||||
ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")
|
||||
|
Loading…
Reference in New Issue
Block a user