mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-10-16 08:17:32 +00:00
David Vogel
98dfb5fbb0
- Remove unused util functions - Put util stuff into its own namespace - Move all initialization stuff into root init.lua - Move progressBarString function into ui.lua - Fix ffi.load error message - Fix DebugAPI.BiomeMapGetFilename - Move JSON lib into Noita API wrapper - Move Vec2 lib into Noita API wrapper - Move compatibility stuff into Noita API wrapper - Emulate package tables if in restricted API mode - Emulate require if in restricted API mode - Use require instead of dofile_once everywhere - Fix WrapID method to accept nil - Add EmmyLua annotations for the default Noita API - Add README.md to Noita API wrapper
103 lines
2.9 KiB
Lua
103 lines
2.9 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-----------------------
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-- Load global stuff --
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-----------------------
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-- Emulate and override some functions and tables to make everything conform more to standard lua.
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-- This will make `require` work, even in sandboxes with restricted Noita API.
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local modFolder = "noita-mapcap"
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dofile("mods/" .. modFolder .. "/files/libraries/noita-api/compatibility.lua")(modFolder)
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if not async then
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dofile_once("data/scripts/lib/coroutines.lua")
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end
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dofile("mods/noita-mapcap/files/external.lua")
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dofile("mods/noita-mapcap/files/capture.lua")
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dofile("mods/noita-mapcap/files/ui.lua")
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--------------------
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-- Hook callbacks --
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--------------------
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---Called in order upon loading a new(?) game.
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function OnModPreInit()
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end
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---Called in order upon loading a new(?) game.
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function OnModInit()
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end
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---Called in order upon loading a new(?) game.
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function OnModPostInit()
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end
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---Called when player entity has been created.
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---Ensures chunks around the player have been loaded & created.
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---@param playerEntityID integer
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function OnPlayerSpawned(playerEntityID)
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modGUI = GuiCreate()
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GameSetCameraFree(true)
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-- Start entity capturing right when the player spawn.
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--DebugEntityCapture()
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end
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---Called when the player dies.
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---@param playerEntityID integer
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function OnPlayerDied(playerEntityID)
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end
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---Called once the game world is initialized.
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---Doesn't ensure any chunks around the player.
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function OnWorldInitialized()
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end
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---Called *every* time the game is about to start updating the world.
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function OnWorldPreUpdate()
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-- Coroutines aren't run every frame in this lua sandbox, do it manually here.
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wake_up_waiting_threads(1)
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end
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---Called *every* time the game has finished updating the world.
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function OnWorldPostUpdate()
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end
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---Called when the biome config is loaded.
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function OnBiomeConfigLoaded()
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end
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---The last point where the Mod API is available.
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---After this materials.xml will be loaded.
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function OnMagicNumbersAndWorldSeedInitialized()
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end
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---Called when the game is paused or unpaused.
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---@param isPaused boolean
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---@param isInventoryPause boolean
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function OnPausedChanged(isPaused, isInventoryPause)
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end
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---Will be called when the game is unpaused, if player changed any mod settings while the game was paused.
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function OnModSettingsChanged()
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end
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---Will be called when the game is paused, either by the pause menu or some inventory menus.
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---Please be careful with this, as not everything will behave well when called while the game is paused.
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function OnPausePreUpdate()
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end
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---------------
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-- Overrides --
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---------------
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-- Override virtual resolution and some other stuff.
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ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml")
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-- Remove hover animation of newly created perks.
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ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")
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