Add support for newest main builds of Noita

`Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`.
This commit is contained in:
David Vogel 2024-02-10 12:50:15 +01:00
parent 751877b472
commit 690a2c55ab

View File

@ -188,6 +188,16 @@ function Modification.SetMemoryOptions(memory)
mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end,
},
{_Offset = 0x00F8BA04, _BuildString = "Build Jan 18 2024 12:57:44", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x010F91FC+0)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x010F91FC+1)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x010F91FC+2)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x010F91FC+3)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x010F91FC+4)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x010F91FC+5)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x010F91FC+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x010F91FC+7)[0] = value end,
},
{_Offset = 0x0117091C, _BuildString = "Build Feb 2 2024 14:29:06", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x0130585C)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x0130585D)[0] = value end,
@ -268,6 +278,13 @@ function Modification.SetMemoryOptions(memory)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
{_Offset = 0x00E24E6C, _BuildString = "Build Jan 18 2024 13:01:21", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x00642A47+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
{_Offset = 0x00FECE94, _BuildString = "Build Feb 2 2024 14:33:26", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006AD407)