From 690a2c55ab36baed000026775d79299642999808 Mon Sep 17 00:00:00 2001 From: David Vogel Date: Sat, 10 Feb 2024 12:50:15 +0100 Subject: [PATCH] Add support for newest main builds of Noita `Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`. --- files/modification.lua | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/files/modification.lua b/files/modification.lua index 341f2e2..d446d8d 100644 --- a/files/modification.lua +++ b/files/modification.lua @@ -188,6 +188,16 @@ function Modification.SetMemoryOptions(memory) mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end, mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end, }, + {_Offset = 0x00F8BA04, _BuildString = "Build Jan 18 2024 12:57:44", -- Steam dev build. + mPostFxDisabled = function(value) ffi.cast("char*", 0x010F91FC+0)[0] = value end, + mGuiDisabled = function(value) ffi.cast("char*", 0x010F91FC+1)[0] = value end, + mGuiHalfSize = function(value) ffi.cast("char*", 0x010F91FC+2)[0] = value end, + mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x010F91FC+3)[0] = value end, + mTrailerMode = function(value) ffi.cast("char*", 0x010F91FC+4)[0] = value end, + mDayTimeRotationPause = function(value) ffi.cast("char*", 0x010F91FC+5)[0] = value end, + mPlayerNeverDies = function(value) ffi.cast("char*", 0x010F91FC+6)[0] = value end, + mFreezeAI = function(value) ffi.cast("char*", 0x010F91FC+7)[0] = value end, + }, {_Offset = 0x0117091C, _BuildString = "Build Feb 2 2024 14:29:06", -- Steam dev build. mPostFxDisabled = function(value) ffi.cast("char*", 0x0130585C)[0] = value end, mGuiDisabled = function(value) ffi.cast("char*", 0x0130585D)[0] = value end, @@ -268,6 +278,13 @@ function Modification.SetMemoryOptions(memory) ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. end, }, + {_Offset = 0x00E24E6C, _BuildString = "Build Jan 18 2024 13:01:21", -- Steam build. + enableModDetection = function(value) + local ptr = ffi.cast("char*", 0x00642A47+6) + Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE) + ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. + end, + }, {_Offset = 0x00FECE94, _BuildString = "Build Feb 2 2024 14:33:26", -- Steam build. enableModDetection = function(value) local ptr = ffi.cast("char*", 0x006AD407)