Add support for new Noita beta

- Add support for `Build Apr  6 2024 20:50:04`
- Add support for `Build Apr  6 2024 20:54:23`
This commit is contained in:
David Vogel 2024-04-06 23:28:56 +02:00
parent aee72fd3c6
commit 4e79c08e6a

View File

@ -228,6 +228,16 @@ function Modification.SetMemoryOptions(memory)
mPlayerNeverDies = function(value) ffi.cast("char*", 0x013198AC+6)[0] = value end, mPlayerNeverDies = function(value) ffi.cast("char*", 0x013198AC+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x013198AC+7)[0] = value end, mFreezeAI = function(value) ffi.cast("char*", 0x013198AC+7)[0] = value end,
}, },
{_Offset = 0x011871FC, _BuildString = "Build Apr 6 2024 20:50:04", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x0131D89C+0)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x0131D89C+1)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x0131D89C+2)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0131D89C+3)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x0131D89C+4)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0131D89C+5)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x0131D89C+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x0131D89C+7)[0] = value end,
},
}, },
}, },
[false] = { [false] = {
@ -337,6 +347,13 @@ function Modification.SetMemoryOptions(memory)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end, end,
}, },
{_Offset = 0x01001DDC, _BuildString = "Build Apr 6 2024 20:54:23", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B35B5+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
}, },
}, },
} }