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https://github.com/Dadido3/noita-mapcap.git
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Add support for new Noita beta
- Add support for `Build Apr 6 2024 20:50:04` - Add support for `Build Apr 6 2024 20:54:23`
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commit
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@ -228,6 +228,16 @@ function Modification.SetMemoryOptions(memory)
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x013198AC+6)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x013198AC+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x013198AC+7)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x013198AC+7)[0] = value end,
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},
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},
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{_Offset = 0x011871FC, _BuildString = "Build Apr 6 2024 20:50:04", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0131D89C+0)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0131D89C+1)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0131D89C+2)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0131D89C+3)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x0131D89C+4)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0131D89C+5)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0131D89C+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0131D89C+7)[0] = value end,
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},
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},
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},
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},
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},
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[false] = {
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[false] = {
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@ -337,6 +347,13 @@ function Modification.SetMemoryOptions(memory)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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end,
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},
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},
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{_Offset = 0x01001DDC, _BuildString = "Build Apr 6 2024 20:54:23", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B35B5+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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},
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},
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}
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}
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