2. Download the [latest release of the mod from this link](https://github.com/Dadido3/noita-mapcap/releases/latest) (The `Windows.x86.7z`, not the source)
3. Unpack it into your `mods` folder, so that you get the following file structure `./Noita/mods/noita-mapcap/mod.xml`.
4. Run `Apply-Settings.ps1` with [PowerShell 7](https://docs.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.2) to automatically configure noita_dev.exe and its config. If you have a 1440p monitor, rename `settings.1440.jsonc` to `settings.jsonc`.
5. If you used `Apply-Settings.ps1`, skip step 6 and 7.
6. Set your resolution to 1280x720, and use the `Windowed` mode. (Not `Fullscreen (Windowed)`!) If you have to use a different resolution, see [Advanced stuff](#advanced-stuff).
- Also, make sure that the console window isn't selected, as you will end up with screenshots of the console instead of the game. You can select and use any other window while it's capturing screenshots, though.
- Noita may crash in the process or show error messages. If you encounter an `ASSERT FAILED!` message click on `Ignore always`. If Noita crashes you can restart it, load your save and start capturing again. It will continue from where it stopped. More information/details about this can be found [here](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723571110).
4. Patch your `.../Noita/noita_dev.exe` with [Large Address Aware](https://www.techpowerup.com/forums/threads/large-address-aware.112556/) or a similar tool.
9. Stitch the image as described in [Usage](#usage).
## Advanced stuff
If you use `noita_dev.exe`, you can enable the debug mode by pressing `F5`. Once in debug mode, you can use `F8` to toggle shaders (Includes fog of war), and you can use `F12` to disable the UI. There are some more options in the `F7` and `Shift + F7` menu.
You can capture in a different resolution if you want or need to. If you do so, you have to adjust some values inside of the mod.
- Where `CAPTURE_PIXEL_SIZE` can be found inside `.../Noita/mods/noita-mapcap/files/capture.lua`
-`VIRTUAL_RESOLUTION_*` can be found inside `.../Noita/mods/noita-mapcap/files/magic_numbers.xml`
- and `SCREEN_RESOLUTION_*` is the screen resolution you have set up in noita.
You can also change how much the tiles overlap by adjusting the `CAPTURE_GRID_SIZE` in `.../Noita/mods/noita-mapcap/files/capture.lua`. If you increase the grid size, you can capture more area per time. But on the other hand the stitcher may not be able to remove artifacts if the tiles don't overlap enough.
As the resulting stitched image is really big, you can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.