2019-10-21 00:07:39 +00:00
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// Copyright (c) 2019 David Vogel
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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package main
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import (
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"fmt"
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"image"
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2019-10-23 01:28:37 +00:00
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"image/color"
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"log"
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"math"
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"math/rand"
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2019-10-21 00:07:39 +00:00
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"path/filepath"
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"regexp"
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2019-10-23 01:28:37 +00:00
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"sort"
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2019-10-21 00:07:39 +00:00
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"strconv"
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)
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2019-10-23 01:28:37 +00:00
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const tileAlignmentSearchRadius = 5
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type tileAlignment struct {
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offset image.Point // Contains the offset of the tile a, so that it aligns pixel perfect with tile b
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}
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type tileAlignmentKeys struct {
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a, b *imageTile
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}
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// tilePairs contains image pairs and their alignment.
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type tilePairs map[tileAlignmentKeys]tileAlignment
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2019-10-21 00:07:39 +00:00
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var regexFileParse = regexp.MustCompile(`^(-?\d+),(-?\d+).png$`)
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func loadImages(path string) ([]imageTile, error) {
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var imageTiles []imageTile
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files, err := filepath.Glob(filepath.Join(inputPath, "*.png"))
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if err != nil {
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return nil, err
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}
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for _, file := range files {
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baseName := filepath.Base(file)
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result := regexFileParse.FindStringSubmatch(baseName)
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var x, y int
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if parsed, err := strconv.ParseInt(result[1], 10, 0); err == nil {
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x = int(parsed)
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} else {
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return nil, fmt.Errorf("Error parsing %v to integer: %w", result[1], err)
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}
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if parsed, err := strconv.ParseInt(result[2], 10, 0); err == nil {
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y = int(parsed)
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} else {
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return nil, fmt.Errorf("Error parsing %v to integer: %w", result[2], err)
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}
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width, height, err := getImageFileDimension(file)
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if err != nil {
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return nil, err
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}
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imageTiles = append(imageTiles, imageTile{
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2019-10-23 01:28:37 +00:00
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fileName: file,
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image: image.Rect(x, y, x+width, y+height),
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2019-10-21 00:07:39 +00:00
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})
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}
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return imageTiles, nil
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}
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2019-10-23 01:28:37 +00:00
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// alignTilePair returns the pixel delta for the first tile, so that it aligns perfectly with the second.
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// This function will load images if needed.
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func alignTilePair(tileA, tileB *imageTile, searchRadius int) (image.Point, error) {
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if err := tileA.loadImage(); err != nil {
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return image.Point{}, err
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}
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if err := tileB.loadImage(); err != nil {
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return image.Point{}, err
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}
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// Type assertion.
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imgA, imgB := *tileA.image.(*image.RGBA), *tileB.image.(*image.RGBA)
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bestPoint := image.Point{}
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bestValue := math.Inf(1)
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for y := -searchRadius; y <= searchRadius; y++ {
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for x := -searchRadius; x <= searchRadius; x++ {
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point := image.Point{x, y} // Offset of the first image.
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value := getImageDifferenceValue(&imgA, &imgB, point)
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if bestValue > value {
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bestValue, bestPoint = value, point
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}
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}
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}
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return bestPoint, nil
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}
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func (tp tilePairs) alignTiles(tiles []*imageTile) error {
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n := len(tiles)
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maxOperations, operations := (n-1)*(n)/2, 0
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// Compare all n tiles with each other. (`(n-1)*(n)/2` comparisons)
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for i, tileA := range tiles {
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for j := i + 1; j < len(tiles); j++ {
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tileB := tiles[j]
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_, ok := tp[tileAlignmentKeys{tileA, tileB}]
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if !ok {
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// Entry doesn't exist yet. Determine tile pair alignment.
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offset, err := alignTilePair(tileA, tileB, tileAlignmentSearchRadius)
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if err != nil {
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return fmt.Errorf("Failed to align tile pair %v %v: %w", tileA, tileB, err)
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}
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operations++
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log.Printf("(%v/%v)Got alignment for pair %v %v. Offset = %v", operations, maxOperations, tileA, tileB, offset)
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// Store tile alignment pair, also reversed.
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tp[tileAlignmentKeys{tileA, tileB}] = tileAlignment{offset: offset}
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tp[tileAlignmentKeys{tileB, tileA}] = tileAlignment{offset: offset.Mul(-1)}
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}
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}
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}
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// Silly and hacky method to determine the minimal error.
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// TODO: Use some mixed integer method or something similar to optimize the tile alignment
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// The error function returns the x and y error. The axes are optimized independent of each other later on.
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errorFunction := func(tiles []*imageTile) (image.Point, error) {
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errorValue := image.Point{}
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for i, tileA := range tiles {
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for j := i + 1; j < len(tiles); j++ {
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tileB := tiles[j]
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tileAlignment, ok := tp[tileAlignmentKeys{tileA, tileB}]
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if !ok {
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return image.Point{}, fmt.Errorf("Offset of the tile pair %v %v is missing", tileA, tileB)
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}
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// The error is the difference between the needed offset, and the actual offsets
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tempErrorValue := pointAbs(tileAlignment.offset.Sub(tileA.offset).Add(tileB.offset))
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errorValue = errorValue.Add(tempErrorValue)
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}
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}
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return errorValue, nil
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}
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errorValue, err := errorFunction(tiles)
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if err != nil {
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return fmt.Errorf("Failed to calculate error value: %w", err)
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}
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// Randomly select tiles, and move them in the direction where the error value is lower.
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// The "gradient" is basically caluclated by try and error.
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for i := 0; i < len(tiles)*tileAlignmentSearchRadius*5; i++ {
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tile := tiles[rand.Intn(len(tiles))]
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// Calculate error value for positive shifting.
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tile.offset = tile.offset.Add(image.Point{1, 1})
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plusErrorValue, err := errorFunction(tiles)
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if err != nil {
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return fmt.Errorf("Failed to calculate error value: %w", err)
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}
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// Calculate error value for negative shifting.
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tile.offset = tile.offset.Add(image.Point{-2, -2})
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minusErrorValue, err := errorFunction(tiles)
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if err != nil {
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return fmt.Errorf("Failed to calculate error value: %w", err)
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}
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// Reset tile movement.
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tile.offset = tile.offset.Add(image.Point{1, 1})
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// Move this tile towards the smaller error value.
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if plusErrorValue.X < errorValue.X {
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tile.offset = tile.offset.Add(image.Point{1, 0})
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}
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if minusErrorValue.X < errorValue.X {
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tile.offset = tile.offset.Add(image.Point{-1, 0})
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}
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if plusErrorValue.Y < errorValue.Y {
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tile.offset = tile.offset.Add(image.Point{0, 1})
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}
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if minusErrorValue.Y < errorValue.Y {
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tile.offset = tile.offset.Add(image.Point{0, -1})
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}
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}
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// TODO: Move images in a way that the majority of images is positioned equal to their original position
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return nil
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}
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func (tp tilePairs) stitch(tiles []imageTile, destImage *image.RGBA) error {
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intersectTiles := []*imageTile{}
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// Get only the tiles that intersect with the destination image bounds.
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// Ignore alignment here, doesn't matter if an image overlaps a few pixels anyways.
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for i, tile := range tiles {
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if tile.image.Bounds().Add(tile.offset).Overlaps(destImage.Bounds()) {
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intersectTiles = append(intersectTiles, &tiles[i])
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}
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}
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//log.Printf("intersectTiles: %v", intersectTiles)
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// Align those tiles
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/*if err := tp.alignTiles(intersectTiles); err != nil {
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return fmt.Errorf("Failed to align tiles: %w", err)
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}*/
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// TODO: Add working aligning algorithm
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/*for _, intersectTile := range intersectTiles {
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intersectTile.loadImage()
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draw.Draw(destImage, destImage.Bounds(), intersectTile.image, destImage.Bounds().Min, draw.Over)
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}*/
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drawMedianBlended(intersectTiles, destImage)
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/*for _, intersectTile := range intersectTiles {
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drawLabel(destImage, intersectTile.image.Bounds().Min.X, intersectTile.image.Bounds().Min.Y, fmt.Sprintf("%v", intersectTile.fileName))
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}*/
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return nil
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}
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func drawMedianBlended(tiles []*imageTile, destImage *image.RGBA) {
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bounds := destImage.Bounds()
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// Make sure images are loaded.
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for _, tile := range tiles {
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tile.loadImage()
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}
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for iy := bounds.Min.Y; iy < bounds.Max.Y; iy++ {
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for ix := bounds.Min.X; ix < bounds.Max.X; ix++ {
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//colList := []color.RGBA{}
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rList, gList, bList := []int{}, []int{}, []int{}
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point := image.Point{ix, iy}
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// Iterate through all tiles, and create a list of colors.
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for _, tile := range tiles {
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tilePoint := point.Sub(tile.offset)
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imageRGBA, ok := tile.image.(*image.RGBA)
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if ok && tilePoint.In(imageRGBA.Bounds()) {
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col := imageRGBA.RGBAAt(tilePoint.X, tilePoint.Y)
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//colList = append(colList, col)
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rList, gList, bList = append(rList, int(col.R)), append(gList, int(col.G)), append(bList, int(col.B))
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}
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}
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// Sort color list.
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/*sort.Slice(colList, func(i, j int) bool {
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return rgbToHSV(colList[i]) < rgbToHSV(colList[j])
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})*/
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// Sort rList.
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sort.Slice(rList, func(i, j int) bool {
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return rList[i] < rList[j]
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})
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// Sort gList.
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sort.Slice(gList, func(i, j int) bool {
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return gList[i] < gList[j]
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})
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// Sort bList.
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sort.Slice(bList, func(i, j int) bool {
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return bList[i] < bList[j]
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})
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//var col color.RGBA
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/*if len(colList)%2 == 0 {
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// Even
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a, b := colList[len(colList)/2-1], colList[len(colList)/2]
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col = color.RGBA{uint8((uint16(a.R) + uint16(b.R)) / 2), uint8((uint16(a.G) + uint16(b.G)) / 2), uint8((uint16(a.B) + uint16(b.B)) / 2), uint8((uint16(a.A) + uint16(b.A)) / 2)}
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} else if len(colList) > 0 {
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// Odd
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col = colList[(len(colList)-1)/2]
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}*/
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var r, g, b uint8
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if len(rList)%2 == 0 {
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// Even
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r = uint8((rList[len(rList)/2-1] + rList[len(rList)/2]) / 2)
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} else if len(rList) > 0 {
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// Odd
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r = uint8(rList[(len(rList)-1)/2])
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}
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if len(gList)%2 == 0 {
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// Even
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g = uint8((gList[len(gList)/2-1] + gList[len(gList)/2]) / 2)
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} else if len(gList) > 0 {
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// Odd
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g = uint8(gList[(len(gList)-1)/2])
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}
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if len(bList)%2 == 0 {
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// Even
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b = uint8((bList[len(bList)/2-1] + bList[len(bList)/2]) / 2)
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} else if len(bList) > 0 {
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// Odd
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b = uint8(bList[(len(bList)-1)/2])
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}
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destImage.SetRGBA(ix, iy, color.RGBA{r, g, b, 255})
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}
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}
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}
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