Undo workaround, it got fixed in gamemode

This commit is contained in:
David Vogel 2018-07-16 15:04:18 +02:00
parent a0222400d1
commit bf2f1bc502

View File

@ -34,6 +34,8 @@ hook.Add("PostEndRound", "pointsave_postendround", function(winner)
end end
end) end)
-- TODO: Save points every minute or so
local function loadPoints(ply) local function loadPoints(ply)
if shouldIgnoreMap(game.GetMap()) then return end if shouldIgnoreMap(game.GetMap()) then return end
@ -46,7 +48,6 @@ local function loadPoints(ply)
end end
hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints) hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints)
hook.Add("PlayerReadyRound", "pointsave_readyround", loadPoints) -- Fix for ZS:R. Problem: It can be called from client!
-- #### Player meta #### TODO: Put in an extra file -- #### Player meta #### TODO: Put in an extra file