Save points at round end
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37661dfa68
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a0222400d1
@ -11,7 +11,7 @@ local settings = {
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local function shouldIgnoreMap(mapName)
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for k, v in ipairs(settings.IgnoredMaps) do
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if string.match(mapName, "^"..v) then return true end
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if string.match(string.lower(mapName), "^"..v) then return true end
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end
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end
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@ -19,19 +19,27 @@ local function savePoints(ply)
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if shouldIgnoreMap(game.GetMap()) then return end
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if ply:Team() == TEAM_HUMAN then
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print("### PS Saved: "..ply:GetPoints())
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--print("### PS Saved: "..ply:GetPoints())
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ply:SetSavedPoints(ply:GetPoints())
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end
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end
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hook.Add("PlayerDeath", "pointsave_death", savePoints)
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hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
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hook.Add("PostEndRound", "pointsave_postendround", function(winner)
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if shouldIgnoreMap(game.GetMap()) then return end
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for k, ply in pairs(player.GetAll()) do
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savePoints(ply)
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end
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end)
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local function loadPoints(ply)
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if shouldIgnoreMap(game.GetMap()) then return end
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timer.Simple(0, function()
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if IsValid(ply) and ply:Team() == TEAM_HUMAN then
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print("### Loaded: "..ply:GetSavedPoints())
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--print("### Loaded: "..ply:GetSavedPoints())
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ply:SetPoints(ply:GetSavedPoints())
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end
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end)
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@ -40,7 +48,7 @@ end
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hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints)
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hook.Add("PlayerReadyRound", "pointsave_readyround", loadPoints) -- Fix for ZS:R. Problem: It can be called from client!
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-- #### Player meta ####
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-- #### Player meta #### TODO: Put in an extra file
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local meta = FindMetaTable("Player") -- Get the meta table of player
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