Undo workaround, it got fixed in gamemode
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@ -34,6 +34,8 @@ hook.Add("PostEndRound", "pointsave_postendround", function(winner)
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end
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end)
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-- TODO: Save points every minute or so
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local function loadPoints(ply)
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if shouldIgnoreMap(game.GetMap()) then return end
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@ -46,7 +48,6 @@ local function loadPoints(ply)
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end
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hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints)
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hook.Add("PlayerReadyRound", "pointsave_readyround", loadPoints) -- Fix for ZS:R. Problem: It can be called from client!
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-- #### Player meta #### TODO: Put in an extra file
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