Cleanup and change of gamemode detection

master
David Vogel 6 years ago
parent f305d28544
commit 8dc476fa69

@ -1,7 +1,5 @@
if engine.ActiveGamemode() ~= "zombiesurvival" then return end
if engine.ActiveGamemode() == "zombiesurvival" then
-- this code grabs the data from the file about the map. if none exists it makes a default. -- this code grabs the data from the file about the map. if none exists it makes a default.
timer.Simple(25, function() timer.Simple(25, function()
@ -40,12 +38,9 @@ if !timer.Exists( "zombiepercentcalc" ) then
timer.Create("zombiepercentcalc", 10, 0, function() timer.Create("zombiepercentcalc", 10, 0, function()
if #(team.GetPlayers(TEAM_UNDEAD)) >0 then if #(team.GetPlayers(TEAM_UNDEAD)) >0 then
zombpercentcountmap =zombpercentcountmap + 1 zombpercentcountmap =zombpercentcountmap + 1
end end
totpercentcountmap = totpercentcountmap + 1 totpercentcountmap = totpercentcountmap + 1
end) end)
end end
end) end)
@ -53,7 +48,6 @@ end)
hook.Add("EndRound", "givedapoints", function(winner) hook.Add("EndRound", "givedapoints", function(winner)
timer.Destroy("zombiepercentcalc") timer.Destroy("zombiepercentcalc")
timer.Simple(0,function() timer.Simple(0,function()
print("point bonus hook") print("point bonus hook")
local mapname = string.lower(game.GetMap()) local mapname = string.lower(game.GetMap())
@ -85,11 +79,6 @@ elseif mapplaytotal <= 5 then
main["mapboost"] = mapboost main["mapboost"] = mapboost
main["mapjackpot"] = mapjackpot main["mapjackpot"] = mapjackpot
file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) ) file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
else else
if winner == TEAM_UNDEAD then if winner == TEAM_UNDEAD then
if mapjackpot <= 2500 then if mapjackpot <= 2500 then
@ -124,6 +113,7 @@ else
else else
print("wow you fucked up!") print("wow you fucked up!")
end end
local main = {} local main = {}
main["mapwins"] = mapwins main["mapwins"] = mapwins
main["maploss"] = maploss main["maploss"] = maploss
@ -164,7 +154,6 @@ else
end end
end]] end]]
end end
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
if winner == TEAM_HUMAN then if winner == TEAM_HUMAN then
@ -181,7 +170,6 @@ if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_rebor
ply:SaveMoneyTXT() ply:SaveMoneyTXT()
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
end end
else else
if ply:GetPoints()- ply:GetMoney()> 0 then if ply:GetPoints()- ply:GetMoney()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15)+(pointstogive/2)) ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15)+(pointstogive/2))
@ -208,4 +196,3 @@ if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_rebor
end end
end) end)
end) end)
end

@ -27,7 +27,7 @@ his email is jaxschellhorn@gmail.com
------------------------------------------------------------------- -------------------------------------------------------------------
if engine.ActiveGamemode() ~= "zombiesurvival" then return end
hook.Add("PlayerInitialSpawnRound", "ps_set", function(ply) hook.Add("PlayerInitialSpawnRound", "ps_set", function(ply)
if gmod.GetGamemode().Name == "Zombie Survival" then if gmod.GetGamemode().Name == "Zombie Survival" then
@ -44,8 +44,7 @@ end
end) end)
hook.Add("PlayerDeath", "ps_catch", function(ply) hook.Add("PlayerDeath", "ps_catch", function(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
ply:SetMoney(ply:GetPoints()) ply:SetMoney(ply:GetPoints())
-- WriteData(ply:SteamID64(), ply:GetPoints()) -- WriteData(ply:SteamID64(), ply:GetPoints())
-- PrintMessage(HUD_PRINTTALK,ply:GetDTInt(1)) -- PrintMessage(HUD_PRINTTALK,ply:GetDTInt(1))
@ -57,7 +56,7 @@ end)
--[[hook.Add("EndRound", "ps_save", function(winner) --[[hook.Add("EndRound", "ps_save", function(winner)
print("end round hook") print("end round hook")
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
if winner == TEAM_HUMAN then if winner == TEAM_HUMAN then
for k,ply in pairs(player.GetAll()) do for k,ply in pairs(player.GetAll()) do
if ply:Team() == TEAM_HUMAN then if ply:Team() == TEAM_HUMAN then
@ -84,7 +83,7 @@ end
end)]] end)]]
hook.Add("PlayerDisconnected", "ps_disc", function(ply) hook.Add("PlayerDisconnected", "ps_disc", function(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
-- WriteData(ply:SteamID64(), ply:GetPoints()) -- WriteData(ply:SteamID64(), ply:GetPoints())
ply:SetMoney(ply:GetPoints()) ply:SetMoney(ply:GetPoints())
ply:SaveMoney() ply:SaveMoney()
@ -96,7 +95,7 @@ end)
hook.Add("PlayerRedeemed", "ps_redeem", function(ply) hook.Add("PlayerRedeemed", "ps_redeem", function(ply)
-- ply:SetPoints(ReadData(ply:SteamID64())) -- ply:SetPoints(ReadData(ply:SteamID64()))
-- ply:SetMoney(ply:GetMoney()) -- ply:SetMoney(ply:GetMoney())
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
ply:SetPoints(ply:GetMoney()) ply:SetPoints(ply:GetMoney())
end end
end) end)
@ -118,10 +117,8 @@ end)]]
-- ZSPS_Opt = CreateConVar("ZSPS_nosend", "0", FCVAR_ARCHIVE, "Opt out of the ZSPS server list"):GetBool() -- ZSPS_Opt = CreateConVar("ZSPS_nosend", "0", FCVAR_ARCHIVE, "Opt out of the ZSPS server list"):GetBool()
hook.Add("PlayerSpawn" , "spawnplayerpoints" ,function(pl) hook.Add("PlayerSpawn" , "spawnplayerpoints" ,function(pl)
if (pl:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then if (pl:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
pl:SetPoints(pl:GetMoney()) pl:SetPoints(pl:GetMoney())
-- pl:SetBegPoints(pl:GetDTInt(1)) -- pl:SetBegPoints(pl:GetDTInt(1))
end end

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