Remove formatting

This commit is contained in:
David Vogel 2018-07-17 19:24:31 +02:00
parent c8d2c23048
commit 4eedec5bb7

View File

@ -56,11 +56,11 @@ local function resetVariables()
end end
local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap) local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>") PrintMessage(HUD_PRINTTALK,"This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were playing this map for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>") PrintMessage(HUD_PRINTTALK,"Zombies were playing this map for "..math.Round(zombiePercentCalcMap * 100).."% of the time.")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is "..freqMult..". play maps infrequently for a higher value!</c>") PrintMessage(HUD_PRINTTALK,"frequency multiplier for this map is "..freqMult..". Play maps infrequently for a higher value!")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is "..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>") PrintMessage(HUD_PRINTTALK,"Special boost for this map is "..(mapParams.Boost)..". Tell an admin if you think it should be changed!")
PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>") PrintMessage(HUD_PRINTTALK,"Map jackpot is now "..(mapParams.Jackpot)..".")
end end
-- TODO: When round is lost, take away points from human players that were there at the beginning of the game (All Human players that were there at the end of round 1, when late joiners join as zombies) -- TODO: When round is lost, take away points from human players that were there at the beginning of the game (All Human players that were there at the end of round 1, when late joiners join as zombies)
@ -116,7 +116,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
-- Check if map was played enough times -- Check if map was played enough times
if timesPlayed < settings.MinimumRounds then if timesPlayed < settings.MinimumRounds then
PrintMessage(HUD_PRINTTALK,"Sorry, this map needs to be played at least "..(settings.MinimumRounds - timesPlayed).." more times, before you can get points for winning.") PrintMessage(HUD_PRINTTALK, "Sorry, this map needs to be played at least "..(settings.MinimumRounds - timesPlayed).." more times, before you can get points for winning.")
postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap) postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
saveMapParams(mapParams) saveMapParams(mapParams)
resetVariables() resetVariables()
@ -128,7 +128,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
if winner == TEAM_HUMAN then if winner == TEAM_HUMAN then
local finalMultiply = (mapParams.Boost * freqMult * (mapParams.TimesLost / timesPlayed) * zombiePercentCalcMap) local finalMultiply = (mapParams.Boost * freqMult * (mapParams.TimesLost / timesPlayed) * zombiePercentCalcMap)
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Congratulations, you won the jackpot of "..mapParams.Jackpot.." for winning this round</c>") PrintMessage(HUD_PRINTTALK, "Congratulations, you won the jackpot of "..mapParams.Jackpot.." for winning this round")
pointsToGive = math.Round((settings.EndroundPoints * finalMultiply) + mapParams.Jackpot) pointsToGive = math.Round((settings.EndroundPoints * finalMultiply) + mapParams.Jackpot)
mapParams.Jackpot = settings.JackpotStart mapParams.Jackpot = settings.JackpotStart
else else
@ -155,9 +155,9 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
ply:SetSavedPoints(points + pointsToGivePly) ply:SetSavedPoints(points + pointsToGivePly)
-- Display message -- Display message
if pointsToGivePly > 0 then if pointsToGivePly > 0 then
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointsToGivePly).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK, "You gained "..(pointsToGivePly).." this round for playing to the end!")
elseif pointsToGivePly < 0 then elseif pointsToGivePly < 0 then
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You lost "..(-pointsToGivePly).." points this round!</c>") ply:PrintMessage(HUD_PRINTTALK, "You lost "..(-pointsToGivePly).." points this round!")
end end
end end