master
David Vogel 6 years ago
parent b32676fbac
commit c8d2c23048

@ -57,9 +57,9 @@ end
local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is: "..freqMult..". play maps infrequently for a higher value!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is:"..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were playing this map for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is "..freqMult..". play maps infrequently for a higher value!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is "..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>")
PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>")
end
@ -80,9 +80,9 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
timer.Simple(0, function()
print("point bonus hook")
local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter) or .01
local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter)
local timesPlayed = mapParams.TimesWon + mapParams.TimesLost
local freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
local freqMult = 1 / math.pow(math.Max(timesPlayed, 10) / 10, 0.2) + 1
-- Check if zombies did even play most of the map
if zombiePercentCalcMap <= .5 then
@ -112,7 +112,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
-- Again, as the counter changed
timesPlayed = mapParams.TimesWon + mapParams.TimesLost
freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
local freqMult = 1 / math.pow(math.Max(timesPlayed, 10) / 10, 0.2) + 1
-- Check if map was played enough times
if timesPlayed < settings.MinimumRounds then

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