Fix points on replayed rounds

master
David Vogel 6 years ago
parent 1978768a5d
commit 3073897ce2

@ -6,7 +6,7 @@ local settings = {
JackpotMax = 2500,
JackpotMultiplier = 1.1,
MinimumRounds = 5,
EndroundPoints = 50, -- Points to give at the end of the round (Jackpot gets added to the points the players get)
EndroundPoints = 10, -- Points to give at the end of the round (Jackpot gets added to the points the players get)
ZombiePointsFactor = 0.5, -- Factor of points zombies get of the points payout after round end
LosePointReduction = 0.85 -- Factor of points that gets taken away from players who lost
}
@ -58,7 +58,7 @@ end
local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
PrintMessage(HUD_PRINTTALK,"This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)")
PrintMessage(HUD_PRINTTALK,"Zombies were playing this map for "..math.Round(zombiePercentCalcMap * 100).."% of the time.")
PrintMessage(HUD_PRINTTALK,"frequency multiplier for this map is "..freqMult..". Play maps infrequently for a higher value!")
PrintMessage(HUD_PRINTTALK,"frequency multiplier for this map is "..math.Round(freqMult, 2)..". Play maps infrequently for a higher value!")
PrintMessage(HUD_PRINTTALK,"Special boost for this map is "..(mapParams.Boost)..". Tell an admin if you think it should be changed!")
PrintMessage(HUD_PRINTTALK,"Map jackpot is now "..(mapParams.Jackpot)..".")
end
@ -80,7 +80,10 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
timer.Simple(0, function()
print("point bonus hook")
local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter)
local zombiePercentCalcMap = 1
if totalIntervalCounter > 0 then
zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter)
end
local timesPlayed = mapParams.TimesWon + mapParams.TimesLost
local freqMult = 1 / math.pow(math.Max(timesPlayed, 10) / 10, 0.2) + 1
@ -125,11 +128,13 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
-- Calculate points to give
local pointsToGive
local jackpot = 0
if winner == TEAM_HUMAN then
local finalMultiply = (mapParams.Boost * freqMult * (mapParams.TimesLost / timesPlayed) * zombiePercentCalcMap)
PrintMessage(HUD_PRINTTALK, "Congratulations, you won the jackpot of "..mapParams.Jackpot.." for winning this round")
pointsToGive = math.Round((settings.EndroundPoints * finalMultiply) + mapParams.Jackpot)
PrintMessage(HUD_PRINTTALK, "Congratulations, every survivor won the jackpot of "..mapParams.Jackpot.." for winning this round")
pointsToGive = math.Round((settings.EndroundPoints * finalMultiply))
jackpot = mapParams.Jackpot
mapParams.Jackpot = settings.JackpotStart
else
local finalMultiply = (mapParams.Boost * (mapParams.TimesWon / timesPlayed) * zombiePercentCalcMap)
@ -141,12 +146,13 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
-- Give or take points, and output messages for each player
for k, ply in pairs(player.GetAll()) do
local pointsToGivePly
local points = ply:GetPoints()
local points = math.Round(ply:GetSavedPoints())
-- Calculate points to give for each player (Depending on if the round was lost or won)
if ply:Team() == TEAM_HUMAN then
pointsToGivePly = math.Round(pointsToGive)
points = math.Round(ply:GetPoints())
pointsToGivePly = math.Round(pointsToGive + jackpot)
else
pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) - points * settings.LosePointReduction
pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor - points * settings.LosePointReduction)
end
-- Limit pointsToGivePly
if points + pointsToGivePly < 0 then pointsToGivePly = -points end

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