Save points in an interval
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@ -4,7 +4,8 @@ if engine.ActiveGamemode() ~= "zombiesurvival" then return end
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local settings = {
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StartingSavedPoints = 100,
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MinimumPoints = 0,
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IgnoredMaps = { -- Use $ at the end if you want to define exact map names with versions. (Otherwise it will match with all maps beginning with the given name)
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PointsaveInterval = 30, -- Save points every x seconds
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IgnoredMaps = { -- Use $ at the end if you want to define exact map names with versions. (Otherwise it will match with all maps beginning with the given name)
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"zs_obj_gauntlet",
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"zs_gauntlet_reborn"
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}
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@ -19,6 +20,8 @@ end
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local function savePoints(ply)
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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if not ply.PointSaving_Loaded then return end
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if ply:Team() == TEAM_HUMAN then
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ply:SetSavedPoints(ply:GetPoints())
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end
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@ -34,7 +37,13 @@ hook.Add("PostEndRound", "pointsave_postendround", function(winner)
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end
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end)
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-- TODO: Save points every minute or so
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timer.Create("pointsave_pointsavetimer", settings.PointsaveInterval, 0, function()
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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for k, ply in pairs(player.GetAll()) do
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savePoints(ply)
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end
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end)
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local function loadPoints(ply)
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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@ -42,6 +51,7 @@ local function loadPoints(ply)
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timer.Simple(0, function()
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if IsValid(ply) and ply:Team() == TEAM_HUMAN then
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ply:SetPoints(ply:GetSavedPoints())
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ply.PointSaving_Loaded = true
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end
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end)
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@ -58,7 +68,7 @@ function meta:GetSavedPoints()
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if SERVER then
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local points = self:GetPData("zs_savedpoints", settings.StartingSavedPoints)
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self:SetNWInt("zs_savedpoints", points)
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print("### PS Loaded: "..points)
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--print("### PS Loaded: "..points)
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return points
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end
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@ -72,7 +82,7 @@ if not SERVER then return end
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function meta:SetSavedPoints(amount)
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if amount < settings.MinimumPoints then amount = settings.MinimumPoints end
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amount = math.Round(amount)
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print("### PS Saved: "..amount)
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--print("### PS Saved: "..amount)
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self:SetNWInt("zs_savedpoints", amount)
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self:SetPData("zs_savedpoints", amount)
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end
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