Cleanup and refactoring
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bf2f1bc502
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21416551f0
@ -1,186 +1,148 @@
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if engine.ActiveGamemode() ~= "zombiesurvival" then return end
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-- this code grabs the data from the file about the map. if none exists it makes a default.
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timer.Simple(25, function()
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mapwins = 0
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maploss = 0
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local settings = {
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JackpotStart = 25,
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JackpotMax = 2500,
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JackpotMultiplier = 1.1,
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MinimumRounds = 5,
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EndroundPoints = 50, -- Points to give at the end of the round (Jackpot gets added to the points the players get)
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ZombiePointsFactor = 0.5, -- Factor of points zombies get of the points payout after round end
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LosePointReduction = 0.85 -- Factor of points that gets taken away from players who lost
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}
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-- Grab the data from the file about the map.
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local function getMapParams(mapName)
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local data = {}
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if file.Exists("zsmapinfo/"..mapName..".txt", "DATA") then
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data = util.JSONToTable(file.Read("zsmapinfo/"..mapName..".txt", "DATA")) or {}
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end
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-- Get map params or default values
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local mapParams = {}
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mapParams.Name = mapName
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mapParams.TimesWon = data.TimesWon or 0
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mapParams.TimesLost = data.TimesLost or 0
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mapParams.Boost = data.Boost or 1
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mapParams.Jackpot = data.Jackpot or settings.JackpotStart
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return mapParams
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end
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local mapParams = getMapParams(string.lower(game.GetMap()))
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local function saveMapParams(mapParams)
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if not file.Exists("zsmapinfo", "DATA") then
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file.CreateDir("zsmapinfo")
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end
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local mapname = string.lower(game.GetMap())
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if file.Exists("zsmapinfo/"..mapname..".txt", "DATA") then
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local data = util.JSONToTable(file.Read("zsmapinfo/"..mapname..".txt", "DATA"))
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mapwins = data.mapwins
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maploss = data.maploss
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mapboost = data.mapboost
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mapjackpot = data.mapjackpot
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else
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local main = {}
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main["mapwins"] = 0
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main["maploss"] = 0
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main["mapboost"] = 1-- use a scale from 1 to 5
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main["mapjackpot"] = 25
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file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
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print("map win file not found. created one.")
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end
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zombpercentcountmap = 0
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totpercentcountmap = 1
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end)
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file.Write("zsmapinfo/"..mapParams.Name..".txt", util.TableToJSON(mapParams))
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end
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-- this hook checks to make sure there are zombies on the server. later it should check to see if any are afk.
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roundtime = 0
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prereqcount = false
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hook.Add("WaveStateChanged", "zombpercentcalc", function()
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roundtime = CurTime()
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if !timer.Exists("zombiepercentcalc") then
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timer.Create("zombiepercentcalc", 10, 0, function()
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if #(team.GetPlayers(TEAM_UNDEAD)) >0 then
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zombpercentcountmap =zombpercentcountmap + 1
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end
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totpercentcountmap = totpercentcountmap + 1
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-- This hook checks to make sure there are zombies on the server. TODO: Check for AFK zombies
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local zombieIntervalCounter, totalIntervalCounter = 0, 0
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hook.Add("WaveStateChanged", "pointsave_zombieintervalactivator", function()
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if not timer.Exists("pointsave_zombieintervalcounter") then
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timer.Create("pointsave_zombieintervalcounter", 10, 0, function()
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if #(team.GetPlayers(TEAM_UNDEAD)) > 0 then
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zombieIntervalCounter = zombieIntervalCounter + 1
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end
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totalIntervalCounter = totalIntervalCounter + 1
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end)
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end
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end)
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hook.Add("EndRound", "givedapoints", function(winner)
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timer.Destroy("zombiepercentcalc")
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local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is: "..freqMult..". play maps infrequently for a higher value!</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is:"..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>")
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PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>")
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end
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hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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timer.Destroy("pointsave_zombieintervalcounter")
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timer.Simple(0,function()
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-- TODO: Check if map should be ignored
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timer.Simple(0, function()
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print("point bonus hook")
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local mapname = string.lower(game.GetMap())
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local zombiepercentcalcmap = (zombpercentcountmap/totpercentcountmap) or .01
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local mapplaytotal = mapwins + maploss
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local pointstogive = 10
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zombiepercentcalcmap = zombiepercentcalcmap or .01
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-- we need to make sure that zombies were on the server for more than half the game.
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if zombiepercentcalcmap <=.5 then
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PrintMessage(HUD_PRINTTALK,"No end of game points because zombies were not even playing half the time!")
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elseif mapplaytotal <= 5 then
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--print(mapplaytotal)
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PrintMessage(HUD_PRINTTALK,"sorry but this map needs to be played at least "..(5-mapplaytotal).." more times before you can get points for winning.")
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if winner == TEAM_UNDEAD then
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maploss = maploss + 1
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elseif winner == TEAM_HUMAN then
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mapwins = mapwins +1
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else
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print("wow you fucked up! no seriously how do you not have a winner?")
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end
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if winner == TEAM_UNDEAD then
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if mapjackpot <= 2500 then
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mapjackpot = mapjackpot*1.1
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end
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end
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local main = {}
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main["mapwins"] = mapwins
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main["maploss"] = maploss
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main["mapboost"] = mapboost
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main["mapjackpot"] = mapjackpot
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file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
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local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter) or .01
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local timesPlayed = mapParams.TimesWon + mapParams.TimesLost
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-- Check if zombies did even play most of the map
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if zombiePercentCalcMap <= .5 then
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PrintMessage(HUD_PRINTTALK, "No end of game points because zombies were not even playing half the time!")
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postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
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saveMapParams(mapParams)
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return
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end
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-- Increase counters
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if winner == TEAM_UNDEAD then
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mapParams.TimesLost = mapParams.TimesLost + 1
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elseif winner == TEAM_HUMAN then
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mapParams.TimesWon = mapParams.TimesWon + 1
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else
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if winner == TEAM_UNDEAD then
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if mapjackpot <= 2500 then
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mapjackpot = math.Round(mapjackpot*1.1)
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end
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else
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mapjackpot = 25
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end
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local multiplywin = 2
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if mapplaytotal <10 then
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multiplywin = 2
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elseif mapplaytotal<25 then
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multiplywin = 1.9
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elseif mapplaytotal <50 then
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multiplywin = 1.8
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elseif mapplaytotal<100 then
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multiplywin = 1.7
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elseif mapplaytotal < 250 then
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multiplywin = 1.6
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elseif mapplaytotal < 500 then
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multiplywin = 1.4
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elseif mapplaytotal < 1000 then
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multiplywin = 1.2
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else
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multiplywin = 1
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end
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if winner == TEAM_UNDEAD then
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maploss = maploss + 1
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elseif winner == TEAM_HUMAN then
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mapwins = mapwins +1
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else
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print("wow you fucked up!")
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end
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local main = {}
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main["mapwins"] = mapwins
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main["maploss"] = maploss
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main["mapboost"] = mapboost
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main["mapjackpot"] = mapjackpot
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file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
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local finalmultiply = 1
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if winner == TEAM_UNDEAD then
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finalmultiply = (mapboost * (mapwins/mapplaytotal) * zombiepercentcalcmap) or .01
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pointstogive = math.Round(50 * finalmultiply) or 1
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elseif winner == TEAM_HUMAN then
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finalmultiply = (mapboost * multiplywin * (maploss/mapplaytotal) *zombiepercentcalcmap) or .01
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pointstogive = math.Round((50 * finalmultiply) + mapjackpot) or 1
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end
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..mapplaytotal.." times with humans winning "..(mapwins).." times.("..(math.Round((mapwins/mapplaytotal)*100)).."%)</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..(zombiepercentcalcmap*100).."% of the time.</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is:"..multiplywin..". play maps infrequently for a higher value!</c>")
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is:"..(mapboost)..". tell an admin if you think it should be changed!</c>")
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PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapjackpot)..".</c>")
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--regular points ZS points
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--[[if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
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for k,v in pairs(team.GetPlayers(TEAM_HUMAN)) do
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v:SetSavedPoints((v:GetDTInt(1) + pointstogive) )
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--WriteData(v:SteamID64(), v:GetPoints())
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v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
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end
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for k,v in pairs(team.GetPlayers(TEAM_UNDEAD)) do
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v:SetSavedPoints(math.Round((v:GetSavedPoints() + (pointstogive/5)) ))
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--WriteData(v:SteamID64(), v:GetPoints())
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v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(math.Round(pointstogive/2)).." points this round for playing to the end!</c>")
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end
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end]]
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print("Wow you fucked up! No seriously how do you not have a winner?")
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end
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if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
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if winner == TEAM_HUMAN then
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for k,ply in pairs(player.GetAll()) do
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if ply:Team() == TEAM_HUMAN then
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if ply:GetPoints()- ply:GetSavedPoints()> 0 then
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ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints()))+pointstogive)
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
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else
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ply:SetSavedPoints(ply:GetPoints()+pointstogive)
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
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end
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else
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if ply:GetPoints()- ply:GetSavedPoints()> 0 then
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ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>")
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else
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ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>")
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end
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end
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end
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else
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for k,ply in pairs(player.GetAll()) do
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if ply:GetPoints()- ply:GetSavedPoints()> 0 then
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ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
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else
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ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
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end
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end
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-- Increase jackpot
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if winner == TEAM_UNDEAD then
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mapParams.Jackpot = mapParams.Jackpot * settings.JackpotMultiplier
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if mapParams.Jackpot > settings.JackpotMax then
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mapParams.Jackpot = settings.JackpotMax
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end
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end
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-- Check if map was played enough times
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if timesPlayed < settings.MinimumRounds then
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PrintMessage(HUD_PRINTTALK,"Sorry, this map needs to be played at least "..(settings.MinimumRounds - timesPlayed).." more times, before you can get points for winning.")
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postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
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saveMapParams(mapParams)
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return
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end
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-- Calculate points to give
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local freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
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local pointsToGive
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if winner == TEAM_HUMAN then
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local finalMultiply = (mapParams.Boost * freqMult * (mapParams.TimesLost / timesPlayed) * zombiePercentCalcMap)
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PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Congratulations, you won the jackpot of "..mapParams.Jackpot.." for winning this round</c>")
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pointsToGive = math.Round((settings.EndroundPoints * finalMultiply) + mapParams.Jackpot)
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mapParams.Jackpot = settings.JackpotStart
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else
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local finalMultiply = (mapParams.Boost * (mapParams.TimesWon / timesPlayed) * zombiePercentCalcMap)
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pointsToGive = math.Round(settings.EndroundPoints * finalMultiply)
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end
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saveMapParams(mapParams)
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-- Give or take points, and output messages for each player
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for k, ply in pairs(player.GetAll()) do
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local pointsToGivePly
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local points = ply:GetPoints()
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-- Calculate points to give for each player (Depending on if the round was lost or won)
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if ply:Team() == TEAM_HUMAN then
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pointsToGivePly = math.Round(pointsToGive)
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else
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pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) - points * settings.LosePointReduction
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end
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-- Limit pointsToGivePly
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if points + pointsToGivePly < 0 then pointsToGivePly = -points end
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-- Set points
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ply:SetPoints(points + pointsToGivePly)
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ply:SetSavedPoints(points + pointsToGivePly)
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-- Display message
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if pointsToGivePly > 0 then
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointsToGivePly).." this round for playing to the end!</c>")
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elseif pointsToGivePly < 0 then
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ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You lost "..(-pointsToGivePly).." points this round!</c>")
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end
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end
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-- Output general stats about this map
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postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
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end)
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end)
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