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183 lines
3.8 KiB
Go

package input
import (
"fmt"
"strconv"
"github.com/vugu/vugu"
)
// Field is a Any text or number based input component.
// The HTML input type is determined by the bound data type.
type Field struct {
AttrMap vugu.AttrMap
Bind FieldBinder
DefaultSlot vugu.Builder
err error // Current error caused by any invalid input.
}
func (c *Field) content() string {
if c.Bind != nil {
return c.Bind.String()
}
return ""
}
func (c *Field) inputType() string {
if c.Bind != nil {
return c.Bind.HTMLInputType()
}
return ""
}
func (c *Field) handleChange(event vugu.DOMEvent) {
val := event.PropString("target", "value")
if c.Bind != nil {
c.err = c.Bind.SetString(val)
}
}
type FieldBinder interface {
String() string // String returns the bound variable formatted in the users/current locale.
SetString(string) error // SetString parses the string value in the users/current locale and sets the value of the bound variable.
HTMLInputType() string // HTMLInputType returns the to be used type parameter for the HTML input element.
}
// FieldBindAny implements the FieldBinder interface for all basic types.
type FieldBindAny struct{ Value any }
func (f FieldBindAny) String() string {
switch v := f.Value.(type) {
case *string:
return *v
case *int:
return strconv.FormatInt(int64(*v), 10)
case *int8:
return strconv.FormatInt(int64(*v), 10)
case *int16:
return strconv.FormatInt(int64(*v), 10)
case *int32:
return strconv.FormatInt(int64(*v), 10)
case *int64:
return strconv.FormatInt(int64(*v), 10)
case *uint:
return strconv.FormatUint(uint64(*v), 10)
case *uint8:
return strconv.FormatUint(uint64(*v), 10)
case *uint16:
return strconv.FormatUint(uint64(*v), 10)
case *uint32:
return strconv.FormatUint(uint64(*v), 10)
case *uint64:
return strconv.FormatUint(uint64(*v), 10)
case *float32:
return strconv.FormatFloat(float64(*v), 'f', -1, 32) // TODO: Format number in current user's locale
case *float64:
return strconv.FormatFloat(float64(*v), 'f', -1, 64)
}
return ""
}
func (f FieldBindAny) SetString(value string) error {
switch v := f.Value.(type) {
case *string:
*v = value
case *int:
val, err := strconv.ParseInt(value, 10, 0)
if err != nil {
return err
}
*v = int(val)
case *int8:
val, err := strconv.ParseInt(value, 10, 8)
if err != nil {
return err
}
*v = int8(val)
case *int16:
val, err := strconv.ParseInt(value, 10, 16)
if err != nil {
return err
}
*v = int16(val)
case *int32:
val, err := strconv.ParseInt(value, 10, 32)
if err != nil {
return err
}
*v = int32(val)
case *int64:
val, err := strconv.ParseInt(value, 10, 64)
if err != nil {
return err
}
*v = int64(val)
case *uint:
val, err := strconv.ParseUint(value, 10, 0)
if err != nil {
return err
}
*v = uint(val)
case *uint8:
val, err := strconv.ParseUint(value, 10, 8)
if err != nil {
return err
}
*v = uint8(val)
case *uint16:
val, err := strconv.ParseUint(value, 10, 16)
if err != nil {
return err
}
*v = uint16(val)
case *uint32:
val, err := strconv.ParseUint(value, 10, 32)
if err != nil {
return err
}
*v = uint32(val)
case *uint64:
val, err := strconv.ParseUint(value, 10, 64)
if err != nil {
return err
}
*v = uint64(val)
case *float32:
val, err := strconv.ParseFloat(value, 32)
if err != nil {
return err
}
*v = float32(val)
case *float64:
val, err := strconv.ParseFloat(value, 64)
if err != nil {
return err
}
*v = float64(val)
default:
return fmt.Errorf("bound type %T is not supported", f.Value)
}
return nil
}
func (f FieldBindAny) HTMLInputType() string {
switch f.Value.(type) {
case *string:
return "text"
case *int, *int8, *int16, *int32, *int64, *uint, *uint8, *uint16, *uint32, *uint64:
return "number"
case *float32, *float64:
return "number"
}
return "text"
}