D3stats/lua/d3stats/vgui/overlay.lua

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1.9 KiB
Lua
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local PANEL = {}
function PANEL:Init()
self.Progress = vgui.Create( "DProgress", self )
self.Progress:SetPos( 10, 10 )
self.Progress:SetSize( 200, 20 )
self.Label_XP = vgui.Create( "DLabel", self )
self.Label_XP:SetTextColor( color_black )
self.Label_XP:SetFont( d3stats.Font_Overlay_XP )
self.Label_XP:SetSize( 200, 20 )
self.Label_XP:SetPos( 10, 10 ) -- Set the position of the label
self.Label_XP:SetContentAlignment( 5 )
self.Label_Level = vgui.Create( "DLabel", self )
self.Label_Level:SetFont( d3stats.Font_Overlay_Level )
self.Label_Level:SetPos( 10, 35 ) -- Set the position of the label
self.Label_Level:SetSize( 200, 20 )
self.Label_Level:SetContentAlignment( 5 )
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self:StatsUpdate( 0, 1 )
--self.Label:SetDark( 1 ) -- Set the colour of the text inside the label to a darker one
--timer.Create( "D3StatsOverlay_Timer", 0.1, 0, function() self.Progress:SetFraction( math.random() ) end )
end
function PANEL:Paint( aWide, aTall )
-- Nothing for now
end
function PANEL:StatsUpdate( XP, Level )
local Text_XP
local Text_Level
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local Fraction
if d3stats.Levels[Level+1] then
Text_XP = "XP: " .. tostring( XP ) .. " / " .. d3stats.Levels[Level+1].XP_needed
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Fraction = ( XP - d3stats.Levels[Level].XP_needed ) / ( d3stats.Levels[Level+1].XP_needed - d3stats.Levels[Level].XP_needed )
else
Text_XP = "XP: " .. tostring( XP )
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Fraction = 1
end
Text_Level = "Level: " .. tostring( Level ) .. " \"" .. d3stats.Levels[Level].Name .. "\""
self.Label_XP:SetText( Text_XP ) -- Set the text of the label
--self.Label_XP:SizeToContents() -- Size the label to fit the text in it
self.Label_Level:SetText( Text_Level ) -- Set the text of the label
--self.Label_Level:SizeToContents() -- Size the label to fit the text in it
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self.Progress:SetFraction( Fraction )
end
function PANEL:SetText( aText ) self.Text = tostring( aText ) end
function PANEL:GetText() return self.Text or "" end
vgui.Register( "D3StatsOverlay", PANEL, "DPanel" )