local PANEL = {} function PANEL:Init() self.Progress = vgui.Create( "DProgress", self ) self.Progress:SetPos( 10, 10 ) self.Progress:SetSize( 200, 20 ) self.Label_XP = vgui.Create( "DLabel", self ) self.Label_XP:SetTextColor( color_black ) self.Label_XP:SetFont( d3stats.Font_Overlay_XP ) self.Label_XP:SetSize( 200, 20 ) self.Label_XP:SetPos( 10, 10 ) -- Set the position of the label self.Label_XP:SetContentAlignment( 5 ) self.Label_Level = vgui.Create( "DLabel", self ) self.Label_Level:SetFont( d3stats.Font_Overlay_Level ) self.Label_Level:SetPos( 10, 35 ) -- Set the position of the label self.Label_Level:SetSize( 200, 20 ) self.Label_Level:SetContentAlignment( 5 ) self:StatsUpdate( 0, 1 ) --self.Label:SetDark( 1 ) -- Set the colour of the text inside the label to a darker one --timer.Create( "D3StatsOverlay_Timer", 0.1, 0, function() self.Progress:SetFraction( math.random() ) end ) end function PANEL:Paint( aWide, aTall ) -- Nothing for now end function PANEL:StatsUpdate( XP, Level ) local Text_XP local Text_Level local Fraction if d3stats.Levels[Level+1] then Text_XP = "XP: " .. tostring( XP ) .. " / " .. d3stats.Levels[Level+1].XP_needed Fraction = ( XP - d3stats.Levels[Level].XP_needed ) / ( d3stats.Levels[Level+1].XP_needed - d3stats.Levels[Level].XP_needed ) else Text_XP = "XP: " .. tostring( XP ) Fraction = 1 end Text_Level = "Level: " .. tostring( Level ) .. " \"" .. d3stats.Levels[Level].Name .. "\"" self.Label_XP:SetText( Text_XP ) -- Set the text of the label --self.Label_XP:SizeToContents() -- Size the label to fit the text in it self.Label_Level:SetText( Text_Level ) -- Set the text of the label --self.Label_Level:SizeToContents() -- Size the label to fit the text in it self.Progress:SetFraction( Fraction ) end function PANEL:SetText( aText ) self.Text = tostring( aText ) end function PANEL:GetText() return self.Text or "" end vgui.Register( "D3StatsOverlay", PANEL, "DPanel" )