mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
David Vogel
0126e706cb
- Add ability to capture while normally playing - Calculate capture area based on coordinate transformations - Improve and simplify captureScreenshot function - Move dynamic library wrappers into libraries folder - Update capture.dll to support cropping and resizing - Recompile capture.dll with newer PureBasic compiler that uses C backend - Increase capture.dll worker threads to 6 - Increase capture.dll queue size by one - Add Round and Rounded methods to Vec2 - Split magic number XML files for easier debugging - Fix some EmmyLua annotations - And and fix some comments
17 lines
470 B
XML
17 lines
470 B
XML
<MagicNumbers
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DRAW_PARALLAX_BACKGROUND="0"
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DEBUG_NO_LOGO_SPLASHES="1"
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DEBUG_PAUSE_GRID_UPDATE="1"
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DEBUG_PAUSE_BOX2D="1"
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DEBUG_DISABLE_POSTFX_DITHERING="1"
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DEBUG_NO_PAUSE_ON_WINDOW_FOCUS_LOST="1"
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UI_IMPORTANT_MESSAGE_POS_Y="2000"
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UI_STAT_BAR_ICON_OFFSET_Y="2000"
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UI_STAT_BAR_TEXT_OFFSET_X="2000"
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UI_STAT_BAR_TEXT_OFFSET_Y="2000"
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UI_QUICKBAR_OFFSET_X="2000"
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UI_QUICKBAR_OFFSET_Y="2000"
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UI_BARS_POS_X="2000"
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UI_BARS_POS_Y="2000"
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></MagicNumbers>
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