mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
David Vogel
a2cb806ffa
- Change process runner to return state table - Add progress bar graphics - Add progress bar UI - Fill progress runner context state with more capturing info
119 lines
3.0 KiB
Lua
119 lines
3.0 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- A simple library to run/control processes. Specifically made for the Noita map capture addon.
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-- This allows only one process to be run at a time in a given context.
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-- No idea if this library has much use outside of this mod.
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if not async then
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require("coroutines") -- Loads Noita's coroutines library from `data/scripts/lib/coroutines.lua`.
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end
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-------------
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-- Classes --
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-------------
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local ProcessRunner = {}
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---@class ProcessRunnerCtx
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---@field running boolean|nil
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---@field stopping boolean|nil
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---@field state table|nil
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local Context = {}
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Context.__index = Context
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-----------------
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-- Constructor --
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-----------------
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---Returns a new process runner context.
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---@return ProcessRunnerCtx
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function ProcessRunner.New()
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return setmetatable({}, Context)
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end
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-------------
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-- Methods --
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-------------
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---Returns whether some process is running.
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---@return boolean
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function Context:IsRunning()
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return self.running or false
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end
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---Returns whether the process needs to stop as soon as possible.
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---@return boolean
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function Context:IsStopping()
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return self.stopping or false
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end
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---Returns a table with information about the current state of the process.
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---Will return nil if there is no process.
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---@return table|nil -- Custom to the process.
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function Context:GetState()
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return self.state
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end
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---Tells the currently running process to stop.
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function Context:Stop()
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self.stopping = true
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end
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---Starts a process with the three given callback functions.
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---This will just call the tree callbacks in order.
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---Everything is called from inside a coroutine, so you can use yield.
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---
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---There can only be ever one process at a time.
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---If there is already a process running, this will just do nothing.
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---@param initFunc fun(ctx:ProcessRunnerCtx)|nil -- Called first.
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---@param doFunc fun(ctx:ProcessRunnerCtx)|nil -- Called after `initFunc` has been run.
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---@param endFunc fun(ctx:ProcessRunnerCtx)|nil -- Called after `doFunc` has been run.
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---@param errFunc fun(err:string, scope:"init"|"do"|"end") -- Called on any error.
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---@return boolean -- True if process was started successfully.
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function Context:Run(initFunc, doFunc, endFunc, errFunc)
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if self.running then return false end
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self.running, self.stopping, self.state = true, false, {}
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async(function()
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-- Init function.
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if initFunc then
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local ok, err = pcall(initFunc, self)
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if not ok then
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-- Error happened, abort.
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if endFunc then pcall(endFunc, self) end
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errFunc(err, "init")
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self.running, self.stopping = false, false
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return
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end
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end
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-- Do function.
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if doFunc then
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local ok, err = pcall(doFunc, self)
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if not ok then
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-- Error happened, abort.
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errFunc(err, "do")
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end
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end
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-- End function.
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if endFunc then
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local ok, err = pcall(endFunc, self)
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if not ok then
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-- Error happened, abort.
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errFunc(err, "end")
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end
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end
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self.running, self.stopping, self.state = false, false, nil
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end)
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return true
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end
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return ProcessRunner
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