mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
99ad91e67c
- Don't change effects, as it's not needed anymore - Add capture library to be loaded by lua (go and PureBasic) - Modify pixel size, to nicely fit into FullHD - Move camera instead of player - Add capturing routine - Round position to fit into grid, and also render the world pixel perfect - Add util/helper functions
45 lines
955 B
Lua
45 lines
955 B
Lua
-- Copyright (c) 2019 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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function splitStringByLength(string, length)
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local chunks = {}
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for i = 1, #string, length do
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table.insert(chunks, string:sub(i, i + length - 1))
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end
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return chunks
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end
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-- Improved version of GamePrint, that behaves more like print.
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function IngamePrint(...)
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local arg = {...}
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local result = ""
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for i, v in ipairs(arg) do
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result = result .. tostring(v) .. " "
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end
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for line in result:gmatch("[^\r\n]+") do
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for i, v in ipairs(splitStringByLength(line, 100)) do
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GamePrint(v)
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end
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end
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end
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-- Globally overwrite print function and write output into a logfile
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local logFile = io.open("lualog.txt", "w")
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function print(...)
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local arg = {...}
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local result = ""
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for i, v in ipairs(arg) do
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result = result .. tostring(v) .. "\t"
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end
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result = result .. "\n"
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logFile:write(result)
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logFile:flush()
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end
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