noita-mapcap/data/entities/animals/worm.xml

229 lines
4.7 KiB
XML

<Entity
tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
name="$animal_worm"
>
<_Transform
position.x="0"
position.y="0"
rotation="0"
scale.x="1"
scale.y="1" >
</_Transform>
<WormComponent
acceleration="0.5"
gravity="0"
tail_gravity="0"
part_distance="10"
ground_check_offset="1"
hitbox_radius="5"
target_kill_radius="7"
target_kill_ragdoll_force="8"
ragdoll_filename=""
eat_anim_wait_mult="0.05 "
jump_cam_shake="6"
>
</WormComponent>
<WormAIComponent
speed="0"
speed_hunt="0"
direction_adjust_speed="0.012"
direction_adjust_speed_hunt="0.06"
hunt_box_radius="256"
random_target_box_radius="128"
new_hunt_target_check_every="120"
new_random_target_check_every="120"
give_up_area_radius="60"
give_up_time_frames="250"
>
</WormAIComponent>
<CellEaterComponent
radius="6" >
</CellEaterComponent>
<DamageModelComponent
air_needed="0"
falling_damages="0"
fire_damage_amount="0.2"
fire_probability_of_ignition="0.5"
blood_material="blood_worm"
blood_spray_material="blood_worm"
hp="20"
is_on_fire="0"
mAirAreWeInWater="0"
mFallCount="0"
mFallHighestY="3.40282e+038"
mFallIsOnGround="0"
mFireProbability="100"
mIsOnFire="0"
mLastCheckTime="0"
mLastCheckX="0"
mLastCheckY="0"
materials_damage="1"
materials_how_much_damage="0.1"
materials_that_damage="acid"
ragdoll_filenames_file=""
ragdoll_material="meat_worm"
ragdoll_offset_y="-6"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_yellow_$[1-3].xml"
>
<damage_multipliers
drill="0.4"
>
</damage_multipliers>
</DamageModelComponent>
<PathFindingGridMarkerComponent
marker_offset_y="0"
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
_enabled="1"
herd_id="worm"
food_chain_rank="6"
is_predator="1" >
</GenomeDataComponent>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/enemies_gfx/worm_head.xml"
rect_animation="eat"
next_rect_animation="eat"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.5"
>
</SpriteComponent>
<SpriteComponent
alpha="1"
image_file="data/enemies_gfx/worm_body.xml"
rect_animation="stand"
next_rect_animation="stand"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.49"
>
</SpriteComponent>
<SpriteComponent
alpha="1"
image_file="data/enemies_gfx/worm_body.xml"
rect_animation="stand"
next_rect_animation="stand"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.48"
>
</SpriteComponent>
<SpriteComponent
alpha="1"
image_file="data/enemies_gfx/worm_body.xml"
rect_animation="stand"
next_rect_animation="stand"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.47"
>
</SpriteComponent>
<SpriteComponent
alpha="1"
image_file="data/enemies_gfx/worm_body.xml"
rect_animation="stand"
next_rect_animation="stand"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.46"
>
</SpriteComponent>
<SpriteComponent
alpha="1"
image_file="data/enemies_gfx/worm_tail.xml"
rect_animation="stand"
next_rect_animation="stand"
offset_x="15"
offset_y="6"
update_transform="0"
z_index="-0.45"
>
</SpriteComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="0">
</SpriteStainsComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="1">
</SpriteStainsComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="2">
</SpriteStainsComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="3">
</SpriteStainsComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="4">
</SpriteStainsComponent>
<SpriteStainsComponent
fade_stains_towards_srite_top="0"
sprite_id="5">
</SpriteStainsComponent>
<StatusEffectDataComponent>
</StatusEffectDataComponent>
<CameraBoundComponent
max_count="10"
distance="2000">
</CameraBoundComponent>
<ItemChestComponent level="2" enemy_drop="1" >
</ItemChestComponent>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioComponent
file="data/audio/Desktop/animals.snd"
event_root="animals">
</AudioComponent>
<AudioComponent
file="data/audio/Desktop/animals.snd"
event_root="animals/worm" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.snd"
event_name="animals/worm/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
</Entity>