noita-mapcap/bin/capture-b/Capture.pb

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; Copyright (c) 2019-2024 David Vogel
;
; This software is released under the MIT License.
; https://opensource.org/licenses/MIT
EnableExplicit
UsePNGImageEncoder()
Declare Worker(*Dummy)
Structure QueueElement
img.i
x.i
y.i
sx.i
sy.i
EndStructure
Structure GLViewportDims
x.i
y.i
width.i
height.i
EndStructure
Structure WorkerInfo
workerNumber.i
EndStructure
#Workers = 8
; Returns the size of the main OpenGL rendering output.
ProcedureDLL GetGLViewportSize(*dims.GLViewportDims)
If Not *dims
ProcedureReturn #False
EndIf
glGetIntegerv_(#GL_VIEWPORT, *dims)
ProcedureReturn #True
EndProcedure
; Returns the size of the main OpenGL rendering output as a windows RECT.
ProcedureDLL GetRect(*rect.RECT)
If Not *rect
ProcedureReturn #False
EndIf
Protected dims.GLViewportDims
glGetIntegerv_(#GL_VIEWPORT, dims)
*rect\left = dims\x
*rect\top = dims\y
*rect\right = dims\x + dims\width
*rect\bottom = dims\y + dims\height
ProcedureReturn #True
EndProcedure
ProcedureDLL AttachProcess(Instance)
Global Semaphore = CreateSemaphore()
Global Mutex = CreateMutex()
Global NewList Queue.QueueElement()
CreateDirectory("mods/noita-mapcap/output/")
Static Dim WorkerInfos.WorkerInfo(#Workers-1)
Protected i
For i = 0 To #Workers-1
WorkerInfos(i)\workerNumber = i
CreateThread(@Worker(), @WorkerInfos(i))
Next
EndProcedure
Procedure Worker(*workerInfo.WorkerInfo)
Protected img, x, y, sx, sy
Repeat
WaitSemaphore(Semaphore)
LockMutex(Mutex)
FirstElement(Queue())
img = Queue()\img
x = Queue()\x
y = Queue()\y
sx = Queue()\sx
sy = Queue()\sy
DeleteElement(Queue())
UnlockMutex(Mutex)
If sx > 0 And sy > 0
ResizeImage(img, sx, sy)
EndIf
; Save image temporary, and only move it once it's fully exported.
; This prevents images getting corrupted when the main process crashes.
If SaveImage(img, "mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", #PB_ImagePlugin_PNG)
RenameFile("mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", "mods/noita-mapcap/output/" + x + "," + y + ".png")
; We can't really do anything when either SaveImage or RenameFile fails, so just silently fail.
EndIf
FreeImage(img)
ForEver
EndProcedure
; Takes a screenshot of the client area of this process' active window.
; The portion of the client area that is captured is described by capRect, which is in viewport coordinates.
; x and y defines the top left position of the captured rectangle in scaled world coordinates. The scale depends on the window to world pixel ratio.
; sx and sy defines the final dimensions that the screenshot will be resized to. No resize will happen if set to 0.
ProcedureDLL Capture(*capRect.RECT, x.l, y.l, sx.l, sy.l)
Protected viewportRect.RECT
If Not GetRect(@viewportRect)
ProcedureReturn #False
EndIf
Protected imageID, hDC, *pixelBuffer
; Limit the desired capture area to the actual client area of the viewport.
If *capRect\left < 0 : *capRect\left = 0 : EndIf
If *capRect\top < 0 : *capRect\top = 0 : EndIf
If *capRect\right < *capRect\left : *capRect\right = *capRect\left : EndIf
If *capRect\bottom < *capRect\top : *capRect\bottom = *capRect\top : EndIf
If *capRect\right > viewportRect\right : *capRect\right = viewportRect\right : EndIf
If *capRect\bottom > viewportRect\bottom : *capRect\bottom = viewportRect\bottom : EndIf
Protected capWidth = *capRect\right - *capRect\left
Protected capHeight = *capRect\bottom - *capRect\top
imageID = CreateImage(#PB_Any, capWidth, capHeight)
If Not imageID
ProcedureReturn #False
EndIf
;Protected *pixelBuf = AllocateMemory(3 * width * height)
hDC = StartDrawing(ImageOutput(imageID))
If Not hDC
FreeImage(imageID)
ProcedureReturn #False
EndIf
*pixelBuffer = DrawingBuffer()
glReadPixels_(*capRect\left, *capRect\top, capWidth, capHeight, #GL_BGR_EXT, #GL_UNSIGNED_BYTE, *pixelBuffer)
; For y = 0 To *capRect\height - 1
; *Line.Pixel = Buffer + Pitch * y
;
; For x = 0 To *capRect\width - 1
;
; *Line\Pixel = ColorTable(pos2) ; Write the pixel directly to the memory !
; *Line+Offset
;
; ; You can try with regular plot to see the speed difference
; ; Plot(x, y, ColorTable(pos2))
; Next
; Next
StopDrawing()
LockMutex(Mutex)
; Check if the queue has too many elements, if so, wait. (Emulate go's channels)
While ListSize(Queue()) > 1
UnlockMutex(Mutex)
Delay(1)
LockMutex(Mutex)
Wend
LastElement(Queue())
AddElement(Queue())
Queue()\img = imageID
Queue()\x = x
Queue()\y = y
Queue()\sx = sx
Queue()\sy = sy
UnlockMutex(Mutex)
SignalSemaphore(Semaphore)
ProcedureReturn #True
EndProcedure
; #### Test
;AttachProcess(0)
;OpenWindow(0, 100, 200, 195, 260, "PureBasic Window", #PB_Window_SystemMenu | #PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget)
;Delay(1000)
;Capture(123, 123)
;Delay(1000)
; IDE Options = PureBasic 6.04 LTS (Windows - x64)
; ExecutableFormat = Shared dll
; CursorPosition = 116
; FirstLine = 99
; Folding = -
; Optimizer
; EnableThread
; EnableXP
; Executable = capture.dll
; DisableDebugger
; Compiler = PureBasic 6.04 LTS - C Backend (Windows - x86)