mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
99ad91e67c
- Don't change effects, as it's not needed anymore - Add capture library to be loaded by lua (go and PureBasic) - Modify pixel size, to nicely fit into FullHD - Move camera instead of player - Add capturing routine - Round position to fit into grid, and also render the world pixel perfect - Add util/helper functions
87 lines
1.5 KiB
Go
87 lines
1.5 KiB
Go
// Copyright (c) 2019 David Vogel
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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package main
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import "C"
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import (
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"fmt"
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"image"
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"image/png"
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"os"
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"github.com/kbinani/screenshot"
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)
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type encodeElement struct {
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x, y int
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img *image.RGBA
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}
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var encodeQueue = make(chan encodeElement)
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var bounds = screenshot.GetDisplayBounds(0) // Only care about the main screen
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func init() {
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// Start encode workers
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startWorkers()
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}
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func main() {
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/*flagX := flag.Int("x", 0, "x coordinate")
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flagY := flag.Int("y", 0, "y coordinate")
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flag.Parse()
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Capture(*flagX, *flagY)
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//startServer()*/
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/*for i := 0; i < 5000; i++ {
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Capture(i, 0)
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}*/
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}
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func startWorkers() {
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for i := 0; i < 8; i++ {
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go func() {
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encoder := png.Encoder{CompressionLevel: png.BestSpeed}
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for elem := range encodeQueue {
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fileName := fmt.Sprintf("mods/noita-mapcap/output/%d,%d.png", elem.x, elem.y)
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//fileName := fmt.Sprintf("%d,%d.png", x, y)
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file, err := os.Create(fileName)
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if err != nil {
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continue
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}
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encoder.Encode(file, elem.img)
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file.Close()
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}
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}()
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}
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}
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//Capture creates a snapshot of the whole main screen, and stores it inside the mod's output folder.
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//export Capture
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func Capture(x, y int) {
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img, err := screenshot.CaptureRect(bounds)
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if err != nil {
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panic(err)
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//return
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}
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//img := image.NewRGBA(image.Rect(0, 0, 1920, 1080))
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encodeQueue <- encodeElement{
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img: img,
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x: x,
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y: y,
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}
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}
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