mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
d5cd88a30e
- Update capture.dll to read via glReadPixels - Move coroutine wake up into OnWorldPostUpdate - Update resolution checks for new capturing method - Remove fullscreen mode check - Increase screen capture delay
130 lines
5.7 KiB
Lua
130 lines
5.7 KiB
Lua
-- Copyright (c) 2019-2023 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Check if everything is alright.
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-- This does mainly trigger user messages and suggest actions.
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-----------------------
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-- Load global stuff --
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-----------------------
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--------------------------
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-- Load library modules --
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--------------------------
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local Coords = require("coordinates")
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local ScreenCap = require("screen-capture")
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local Vec2 = require("noita-api.vec2")
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local Utils = require("noita-api.utils")
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----------
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-- Code --
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----------
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---Runs a list of checks at addon startup.
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function Check:Startup()
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if Utils.FileExists("mods/noita-mapcap/output/nonempty") then
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Message:ShowOutputNonEmpty()
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end
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if not Utils.FileExists("mods/noita-mapcap/bin/capture-b/capture.dll") then
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Message:ShowGeneralInstallationProblem("`capture.dll` is missing.", "Make sure you have installed the mod correctly.")
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end
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if not Utils.FileExists("mods/noita-mapcap/bin/stitch/stitch.exe") then
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Message:ShowGeneralInstallationProblem("`stitch.exe` is missing.", "Make sure you have installed the mod correctly.", " ", "You can still use the mod to capture, though.")
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end
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end
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---Regularly runs a list of checks.
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---@param interval integer -- Check interval in frames.
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function Check:Regular(interval)
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interval = interval or 60
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self.Counter = (self.Counter or 0) - 1
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if self.Counter > 0 then return end
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self.Counter = interval
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-- Remove some messages, so they will automatically disappear when the problem is solved.
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Message:CloseAutoClose()
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-- Compare Noita config and actual window resolution.
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local topLeft, bottomRight = ScreenCap.GetRect() -- Actual window client area.
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if topLeft and bottomRight then
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local actual = bottomRight - topLeft
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if actual ~= Coords:InternalRectSize() then
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Message:ShowWrongResolution(Modification.AutoSet, string.format("Internal rectangle size is %s. Current resolution is %s.", Coords:InternalRectSize(), actual))
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end
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else
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Message:ShowRuntimeError("GetRect", "Couldn't determine window resolution.")
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end
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-- Check if we have the required settings.
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local config, magic, patches = Modification.RequiredChanges()
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--if config["fullscreen"] then
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-- local expected = tonumber(config["fullscreen"])
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-- if expected ~= Coords.FullscreenMode then
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-- Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Fullscreen mode %s. Expected %s.", Coords.FullscreenMode, expected))
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-- end
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--end
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if config["window_w"] and config["window_h"] then
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local expected = Vec2(tonumber(config["window_w"]), tonumber(config["window_h"]))
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if expected ~= Coords.WindowResolution then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Window resolution is %s. Expected %s.", Coords.WindowResolution, expected))
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end
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end
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if config["internal_size_w"] and config["internal_size_h"] then
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local expected = Vec2(tonumber(config["internal_size_w"]), tonumber(config["internal_size_h"]))
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if expected ~= Coords.InternalResolution then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Internal resolution is %s. Expected %s.", Coords.InternalResolution, expected))
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end
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end
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if config["screenshake_intensity"] then
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local expected = config.screenshake_intensity
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if expected ~= self.StartupConfig.screenshake_intensity then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Screen shake intensity is %s, expected %s.", self.StartupConfig.screenshake_intensity, expected))
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end
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end
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-- Magic numbers stuff doesn't need a forced restart, just a normal restart by the user.
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if magic["VIRTUAL_RESOLUTION_X"] and magic["VIRTUAL_RESOLUTION_Y"] then
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local expected = Vec2(tonumber(magic["VIRTUAL_RESOLUTION_X"]), tonumber(magic["VIRTUAL_RESOLUTION_Y"]))
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if expected ~= Coords.VirtualResolution then
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Message:ShowRequestRestart(string.format("Virtual resolution is %s. Expected %s.", Coords.VirtualResolution, expected))
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end
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end
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if magic["VIRTUAL_RESOLUTION_OFFSET_X"] and magic["VIRTUAL_RESOLUTION_OFFSET_Y"] then
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local expected = Vec2(tonumber(magic["VIRTUAL_RESOLUTION_OFFSET_X"]), tonumber(magic["VIRTUAL_RESOLUTION_OFFSET_Y"]))
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if expected ~= Coords.VirtualOffset then
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Message:ShowRequestRestart(string.format("Virtual offset is %s. Expected %s.", Coords.VirtualOffset, expected))
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end
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end
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-- Request a restart if the user has changed specific mod settings.
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local restartModSettings = {"disable-background", "disable-ui", "disable-physics", "disable-postfx"}
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for i, v in ipairs(restartModSettings) do
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local settingID = "noita-mapcap." .. v
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if ModSettingGetNextValue(settingID) ~= ModSettingGet(settingID) then
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Message:ShowRequestRestart(string.format("Setting %s got changed from %s to %s.", v, tostring(ModSettingGet(settingID)), tostring(ModSettingGetNextValue(settingID))))
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end
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end
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-- Check if capture grid size is smaller than the virtual resolution.
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-- This is not perfect, as it doesn't take rounding and cropping into account, so the actual captured area may be a few pixels smaller.
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local mode = ModSettingGet("noita-mapcap.capture-mode")
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local captureGridSize = tonumber(ModSettingGet("noita-mapcap.grid-size"))
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if mode ~= "live" and (Coords.VirtualResolution.x < captureGridSize or Coords.VirtualResolution.y < captureGridSize) then
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Message:ShowGeneralSettingsProblem(
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"The virtual resolution is smaller than the capture grid size.",
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"This means that you will get black areas in your final stitched image.",
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" ",
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"Apply either of the following in the mod settings:",
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string.format("- Set the grid size to at most %s.", math.min(Coords.VirtualResolution.x, Coords.VirtualResolution.y)),
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string.format("- Increase the custom resolutions to at least %s in any direction.", captureGridSize),
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"- Change capture mode to `live`."
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)
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end
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end
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