mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
91efa7b4ba
- Add integer downscale parameter - Output information about the total bounding box - Build workload chunks in a hilbert spiral to reduce memory consumption
164 lines
4.0 KiB
Go
164 lines
4.0 KiB
Go
// Copyright (c) 2019 David Vogel
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"math"
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"os"
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"sort"
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"golang.org/x/image/font"
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"golang.org/x/image/font/basicfont"
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"golang.org/x/image/math/fixed"
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"github.com/google/hilbert"
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)
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// Source: https://gist.github.com/sergiotapia/7882944
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func getImageFileDimension(imagePath string) (int, int, error) {
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file, err := os.Open(imagePath)
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if err != nil {
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return 0, 0, fmt.Errorf("Can't open file %v: %w", imagePath, err)
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}
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defer file.Close()
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image, _, err := image.DecodeConfig(file)
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if err != nil {
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return 0, 0, fmt.Errorf("Error decoding config of image file %v: %w", imagePath, err)
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}
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return image.Width, image.Height, nil
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}
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// getImageDifferenceValue returns the average quadratic difference of the (sub)pixels.
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// 0 means the images are identical, +inf means that the images don't intersect.
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func getImageDifferenceValue(a, b *image.RGBA, offsetA image.Point) float64 {
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intersection := a.Bounds().Add(offsetA).Intersect(b.Bounds())
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if intersection.Empty() {
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return math.Inf(1)
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}
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aSub := a.SubImage(intersection.Sub(offsetA)).(*image.RGBA)
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bSub := b.SubImage(intersection).(*image.RGBA)
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intersectionWidth := intersection.Dx() * 4
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intersectionHeight := intersection.Dy()
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var value int64
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for iy := 0; iy < intersectionHeight; iy++ {
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aSlice := aSub.Pix[iy*aSub.Stride : iy*aSub.Stride+intersectionWidth]
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bSlice := bSub.Pix[iy*bSub.Stride : iy*bSub.Stride+intersectionWidth]
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for ix := 0; ix < intersectionWidth; ix += 3 {
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diff := int64(aSlice[ix]) - int64(bSlice[ix])
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value += diff * diff
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}
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}
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return float64(value) / float64(intersectionWidth*intersectionHeight)
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}
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func gridifyRectangle(rect image.Rectangle, gridSize int) (result []image.Rectangle) {
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for y := divideFloor(rect.Min.Y, gridSize); y < divideCeil(rect.Max.Y, gridSize); y++ {
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for x := divideFloor(rect.Min.X, gridSize); x < divideCeil(rect.Max.X, gridSize); x++ {
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tempRect := image.Rect(x*gridSize, y*gridSize, (x+1)*gridSize, (y+1)*gridSize)
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if tempRect.Overlaps(rect) {
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result = append(result, tempRect)
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}
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}
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}
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return
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}
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func hilbertifyRectangle(rect image.Rectangle, gridSize int) ([]image.Rectangle, error) {
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grid := gridifyRectangle(rect, gridSize)
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gridX := divideFloor(rect.Min.X, gridSize)
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gridY := divideFloor(rect.Min.Y, gridSize)
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// Size of the grid in chunks
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gridWidth := divideCeil(rect.Max.X, gridSize) - divideFloor(rect.Min.X, gridSize)
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gridHeight := divideCeil(rect.Max.Y, gridSize) - divideFloor(rect.Min.Y, gridSize)
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s, err := hilbert.NewHilbert(int(math.Pow(2, math.Ceil(math.Log2(math.Max(float64(gridWidth), float64(gridHeight)))))))
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if err != nil {
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return nil, err
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}
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sort.Slice(grid, func(i, j int) bool {
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// Ignore out of range errors, as they shouldn't happen.
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hilbertIndexA, _ := s.MapInverse(grid[i].Min.X/gridSize-gridX, grid[i].Min.Y/gridSize-gridY)
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hilbertIndexB, _ := s.MapInverse(grid[j].Min.X/gridSize-gridX, grid[j].Min.Y/gridSize-gridY)
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return hilbertIndexA < hilbertIndexB
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})
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return grid, nil
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}
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func drawLabel(img *image.RGBA, x, y int, label string) {
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col := color.RGBA{200, 100, 0, 255}
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point := fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)}
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d := &font.Drawer{
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Dst: img,
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Src: image.NewUniform(col),
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Face: basicfont.Face7x13,
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Dot: point,
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}
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d.DrawString(label)
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}
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func intAbs(x int) int {
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if x < 0 {
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return -x
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}
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return x
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}
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func pointAbs(p image.Point) image.Point {
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if p.X < 0 {
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p.X = -p.X
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}
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if p.Y < 0 {
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p.Y = -p.Y
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}
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return p
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}
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// Integer division that rounds to the next integer towards negative infinity.
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func divideFloor(a, b int) int {
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temp := a / b
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if ((a ^ b) < 0) && (a%b != 0) {
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return temp - 1
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}
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return temp
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}
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// Integer division that rounds to the next integer towards positive infinity.
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func divideCeil(a, b int) int {
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temp := a / b
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if ((a ^ b) >= 0) && (a%b != 0) {
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return temp + 1
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}
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return temp
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}
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func maxInt(x, y int) int {
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if x > y {
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return x
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}
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return y
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}
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