noita-mapcap/files/capture.lua
David Vogel 9b52f9e410 Implement spiral movement
Also:
- Disable polymorphing, teleportation
- Decrease camera smoothing
- Disable infuence of the mouse on the camera
- Disable parallax effect
- Add some useful effects to player
- Increase player HP
2019-10-18 22:35:51 +02:00

158 lines
3.4 KiB
Lua

-- Copyright (c) 2019 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
dofile("data/scripts/lib/coroutines.lua")
--dofile("data/scripts/lib/utilities.lua")
dofile("data/scripts/perks/perk_list.lua")
local CAPTURE_GRID_SIZE = 64 -- in ingame pixels
local CAPTURE_DELAY = 30 -- in frames
local CAPTURE_FORCE_HP = 40 -- * 25HP
local function getPlayer()
local players = EntityGetWithTag("player_unit")
if players == nil or #players < 1 then
return nil
end
return players[1]
end
local function getPlayerPos()
return EntityGetTransform(getPlayer())
end
local function teleportPlayer(x, y)
EntitySetTransform(getPlayer(), x, y)
end
local function setPlayerHP(hp)
local damagemodels = EntityGetComponent(getPlayer(), "DamageModelComponent")
if damagemodels ~= nil then
for i, damagemodel in ipairs(damagemodels) do
ComponentSetValue(damagemodel, "max_hp", hp)
ComponentSetValue(damagemodel, "hp", hp)
end
end
end
local function addEffectToEntity(entity, gameEffect)
local gameEffectComp = GetGameEffectLoadTo(entity, gameEffect, true)
if gameEffectComp ~= nil then
ComponentSetValue(gameEffectComp, "frames", "-1")
end
end
local function addPerkToPlayer(perkID)
local playerEntity = getPlayer()
local x, y = getPlayerPos()
local perkData = get_perk_with_id(perk_list, perkID)
-- Add effect
addEffectToEntity(playerEntity, perkData.game_effect)
-- Add ui icon etc
local perkIcon = EntityCreateNew("")
EntityAddComponent(
perkIcon,
"UIIconComponent",
{
name = perkData.ui_name,
description = perkData.ui_description,
icon_sprite_file = perkData.ui_icon
}
)
EntityAddChild(playerEntity, perkIcon)
--local effect = EntityLoad("data/entities/misc/effect_protection_all.xml", x, y)
--EntityAddChild(playerEntity, effect)
end
local function preparePlayer()
local playerEntity = getPlayer()
addEffectToEntity(playerEntity, "PROTECTION_ALL")
addPerkToPlayer("BREATH_UNDERWATER")
addPerkToPlayer("INVISIBILITY")
addPerkToPlayer("REMOVE_FOG_OF_WAR")
addPerkToPlayer("REPELLING_CAPE")
addPerkToPlayer("WORM_DETRACTOR")
setPlayerHP(CAPTURE_FORCE_HP)
end
local function resetPlayer()
setPlayerHP(CAPTURE_FORCE_HP)
end
local function doCapture()
local ox, oy = getPlayerPos()
local x, y = ox, oy
preparePlayer()
-- Coroutine to force player to x, y coordinate
async_loop(
function()
teleportPlayer(x, y)
resetPlayer()
wait(0)
end
)
-- Coroutine to calculate next coordinate, and trigger screenshots
local i = 1
async_loop(
function()
-- +x
for i = 1, i, 1 do
x, y = x + CAPTURE_GRID_SIZE, y
wait(CAPTURE_DELAY)
end
-- +y
for i = 1, i, 1 do
x, y = x, y + CAPTURE_GRID_SIZE
wait(CAPTURE_DELAY)
end
i = i + 1
-- -x
for i = 1, i, 1 do
x, y = x - CAPTURE_GRID_SIZE, y
wait(CAPTURE_DELAY)
end
-- -y
for i = 1, i, 1 do
x, y = x, y - CAPTURE_GRID_SIZE
wait(CAPTURE_DELAY)
end
i = i + 1
end
)
end
-- #### UI ####
local gui = GuiCreate()
async_loop(
function()
if gui ~= nil then
GuiStartFrame(gui)
GuiLayoutBeginVertical(gui, 50, 20)
if GuiButton(gui, 0, 0, "Start capturing map", 1) then
doCapture()
GuiDestroy(gui)
gui = nil
end
GuiTextCentered(gui, 0, 0, "Don't do anything while the capturing process is running!")
GuiTextCentered(gui, 0, 0, "Use ESC and close the game to stop the process.")
GuiLayoutEnd(gui)
end
wait(0)
end
)