mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
6a9c32cd99
- "Full" map capture is now "extended" map capture - Made coordinates align with in-game chunks - Add images for different capture modes - Update README.md - Add AREAS.md
159 lines
5.7 KiB
Lua
159 lines
5.7 KiB
Lua
-- Copyright (c) 2019-2020 David Vogel
|
|
--
|
|
-- This software is released under the MIT License.
|
|
-- https://opensource.org/licenses/MIT
|
|
|
|
UiCaptureDelay = 0 -- Waiting time in frames
|
|
UiProgress = nil
|
|
UiCaptureProblem = nil
|
|
|
|
function DrawUI()
|
|
if modGUI ~= nil then
|
|
GuiStartFrame(modGUI)
|
|
|
|
GuiLayoutBeginVertical(modGUI, 50, 20)
|
|
if not UiProgress then
|
|
-- Show informations
|
|
local problem
|
|
local rect = GetRect()
|
|
|
|
if not rect then
|
|
GuiTextCentered(modGUI, 0, 0, '!!! WARNING !!! You are not using "Windowed" mode.')
|
|
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
|
GuiTextCentered(modGUI, 0, 0, '- Change the window mode in the game options to "Windowed"')
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
problem = true
|
|
end
|
|
|
|
if rect then
|
|
local screenWidth, screenHeight = rect.right - rect.left, rect.bottom - rect.top
|
|
local virtualWidth, virtualHeight =
|
|
tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_X")),
|
|
tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_Y"))
|
|
local ratioX, ratioY = screenWidth / virtualWidth, screenHeight / virtualHeight
|
|
--GuiTextCentered(modGUI, 0, 0, string.format("SCREEN_RESOLUTION_*: %d, %d", screenWidth, screenHeight))
|
|
--GuiTextCentered(modGUI, 0, 0, string.format("VIRTUAL_RESOLUTION_*: %d, %d", virtualWidth, virtualHeight))
|
|
if math.abs(ratioX - CAPTURE_PIXEL_SIZE) > 0.0001 or math.abs(ratioY - CAPTURE_PIXEL_SIZE) > 0.0001 then
|
|
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Screen and virtual resolution differ.")
|
|
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
|
GuiTextCentered(
|
|
modGUI,
|
|
0,
|
|
0,
|
|
string.format(
|
|
"- Change the resolution in the game options to %dx%d",
|
|
virtualWidth * CAPTURE_PIXEL_SIZE,
|
|
virtualHeight * CAPTURE_PIXEL_SIZE
|
|
)
|
|
)
|
|
GuiTextCentered(
|
|
modGUI,
|
|
0,
|
|
0,
|
|
string.format(
|
|
"- Change the virtual resolution in the mod to %dx%d",
|
|
screenWidth / CAPTURE_PIXEL_SIZE,
|
|
screenHeight / CAPTURE_PIXEL_SIZE
|
|
)
|
|
)
|
|
if math.abs(ratioX - ratioY) < 0.0001 then
|
|
GuiTextCentered(modGUI, 0, 0, string.format("- Change the CAPTURE_PIXEL_SIZE in the mod to %f", ratioX))
|
|
end
|
|
GuiTextCentered(modGUI, 0, 0, '- Make sure that the console is not selected')
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
problem = true
|
|
end
|
|
end
|
|
|
|
if not fileExists("mods/noita-mapcap/bin/capture-b/capture.dll") then
|
|
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find library for screenshots.")
|
|
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
|
GuiTextCentered(modGUI, 0, 0, "- Redownload a release of this mod from GitHub, don't download the sourcecode")
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
problem = true
|
|
end
|
|
|
|
if not fileExists("mods/noita-mapcap/bin/stitch/stitch.exe") then
|
|
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find software for stitching.")
|
|
GuiTextCentered(modGUI, 0, 0, "You can still take screenshots, but you won't be able to stitch those screenshots.")
|
|
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
|
|
GuiTextCentered(modGUI, 0, 0, "- Redownload a release of this mod from GitHub, don't download the sourcecode")
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
problem = true
|
|
end
|
|
|
|
if not problem then
|
|
GuiTextCentered(modGUI, 0, 0, "No problems found.")
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
end
|
|
|
|
GuiTextCentered(modGUI, 0, 0, "You can freely look around and search a place to start capturing.")
|
|
GuiTextCentered(modGUI, 0, 0, "When started the mod will take pictures automatically.")
|
|
GuiTextCentered(modGUI, 0, 0, "Use ESC to pause, and close the game to stop the process.")
|
|
GuiTextCentered(
|
|
modGUI,
|
|
0,
|
|
0,
|
|
'You can resume capturing just by restarting noita and pressing "Start capturing map" again,'
|
|
)
|
|
GuiTextCentered(modGUI, 0, 0, "the mod will skip already captured files.")
|
|
GuiTextCentered(
|
|
modGUI,
|
|
0,
|
|
0,
|
|
'If you want to start a new map, you have to delete all images from the "output" folder!'
|
|
)
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
if GuiButton(modGUI, 0, 0, ">> Start capturing map around view <<", 1) then
|
|
UiProgress = {}
|
|
startCapturingSpiral()
|
|
end
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
if GuiButton(modGUI, 0, 0, ">> Start capturing base layout <<", 1) then
|
|
UiProgress = {}
|
|
startCapturingHilbert(CAPTURE_AREA_BASE_LAYOUT)
|
|
end
|
|
if GuiButton(modGUI, 0, 0, ">> Start capturing main world <<", 1) then
|
|
UiProgress = {}
|
|
startCapturingHilbert(CAPTURE_AREA_MAIN_WORLD)
|
|
end
|
|
if GuiButton(modGUI, 0, 0, ">> Start capturing extended map <<", 1) then
|
|
UiProgress = {}
|
|
startCapturingHilbert(CAPTURE_AREA_EXTENDED)
|
|
end
|
|
GuiTextCentered(modGUI, 0, 0, " ")
|
|
elseif not UiProgress.Done then
|
|
-- Show progress
|
|
local x, y = GameGetCameraPos()
|
|
GuiTextCentered(modGUI, 0, 0, string.format("Coordinates: %d, %d", x, y))
|
|
GuiTextCentered(modGUI, 0, 0, string.format("Waiting %d frames...", UiCaptureDelay))
|
|
if UiProgress.Progress then
|
|
GuiTextCentered(
|
|
modGUI,
|
|
0,
|
|
0,
|
|
progressBarString(
|
|
UiProgress,
|
|
{BarLength = 100, CharFull = "l", CharEmpty = ".", Format = "|%s| [%d / %d] [%1.2f%%]"}
|
|
)
|
|
)
|
|
end
|
|
if UiCaptureProblem then
|
|
GuiTextCentered(modGUI, 0, 0, string.format("A problem occurred while capturing: %s", UiCaptureProblem))
|
|
end
|
|
else
|
|
GuiTextCentered(modGUI, 0, 0, "Done!")
|
|
end
|
|
GuiLayoutEnd(modGUI)
|
|
end
|
|
end
|
|
|
|
async_loop(
|
|
function()
|
|
-- When capturing is active, DrawUI is called from a different coroutine
|
|
-- This ensures that the text is drawn *after* a screenshot has been grabbed
|
|
if not UiProgress or UiProgress.Done then DrawUI() end
|
|
wait(0)
|
|
end
|
|
)
|