mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
David Vogel
d5cd88a30e
- Update capture.dll to read via glReadPixels - Move coroutine wake up into OnWorldPostUpdate - Update resolution checks for new capturing method - Remove fullscreen mode check - Increase screen capture delay
64 lines
2.1 KiB
Lua
64 lines
2.1 KiB
Lua
-- Copyright (c) 2019-2023 David Vogel
|
|
--
|
|
-- This software is released under the MIT License.
|
|
-- https://opensource.org/licenses/MIT
|
|
|
|
local Vec2 = require("noita-api.vec2")
|
|
|
|
local ffi = require("ffi")
|
|
|
|
local ScreenCap = {}
|
|
|
|
local status, res = pcall(ffi.load, "mods/noita-mapcap/bin/capture-b/capture")
|
|
if not status then
|
|
print(string.format("Error loading capture lib: %s", res))
|
|
return
|
|
end
|
|
|
|
ffi.cdef([[
|
|
typedef long LONG;
|
|
typedef struct {
|
|
LONG left;
|
|
LONG top;
|
|
LONG right;
|
|
LONG bottom;
|
|
} RECT;
|
|
|
|
typedef struct {
|
|
LONG x;
|
|
LONG y;
|
|
LONG width;
|
|
LONG height;
|
|
} GLViewportDims;
|
|
|
|
bool GetRect(RECT* rect);
|
|
bool Capture(RECT* rect, int x, int y, int sx, int sy);
|
|
]])
|
|
|
|
---Takes a screenshot of the client area of this process' active window.
|
|
---@param topLeft Vec2 -- Screenshot rectangle's top left coordinate relative to the window's client area in screen pixels.
|
|
---@param bottomRight Vec2 -- Screenshot rectangle's bottom right coordinate relative to the window's client area in screen pixels. The pixel is not included in the screenshot area.
|
|
---@param topLeftOutput Vec2 -- The corresponding scaled world coordinates of the screenshot rectangles' top left corner.
|
|
---@param finalDimensions Vec2|nil -- The final dimensions that the screenshot will be resized to. If set to zero, no resize will happen.
|
|
---@return boolean
|
|
function ScreenCap.Capture(topLeft, bottomRight, topLeftOutput, finalDimensions)
|
|
finalDimensions = finalDimensions or Vec2(0, 0)
|
|
|
|
local rect = ffi.new("RECT", { math.floor(topLeft.x + 0.5), math.floor(topLeft.y + 0.5), math.floor(bottomRight.x + 0.5), math.floor(bottomRight.y + 0.5) })
|
|
return res.Capture(rect, math.floor(topLeftOutput.x + 0.5), math.floor(topLeftOutput.y + 0.5), math.floor(finalDimensions.x + 0.5), math.floor(finalDimensions.y + 0.5))
|
|
end
|
|
|
|
---Returns the client rectangle of the "Main" window of this process in screen coordinates.
|
|
---@return Vec2|nil topLeft
|
|
---@return Vec2|nil bottomRight
|
|
function ScreenCap.GetRect()
|
|
local rect = ffi.new("RECT")
|
|
if not res.GetRect(rect) then
|
|
return nil, nil
|
|
end
|
|
|
|
return Vec2(rect.left, rect.top), Vec2(rect.right, rect.bottom)
|
|
end
|
|
|
|
return ScreenCap
|