noita-mapcap/.gitignore
David Vogel 99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00

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# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
# Created by https://www.gitignore.io/api/lua,visualstudiocode,windows,go
# Edit at https://www.gitignore.io/?templates=lua,visualstudiocode,windows,go
### Go ###
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/
### Go Patch ###
/vendor/
/Godeps/
### Lua ###
# Compiled Lua sources
luac.out
# luarocks build files
*.src.rock
*.zip
*.tar.gz
# Object files
*.o
*.os
*.ko
*.obj
*.elf
# Precompiled Headers
*.gch
*.pch
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*.lib
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*.def
*.exp
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*.so.*
# Executables
*.app
*.i*86
*.x86_64
*.hex
### VisualStudioCode ###
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!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
### VisualStudioCode Patch ###
# Ignore all local history of files
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### Windows ###
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# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)
/libs/
output/