noita-mapcap/init.lua
David Vogel 8f3ecefa8b Reduce more animations for a cleaner image
- Add override misc\custom_cards\energy_shield.xml
- Add override misc\custom_cards\action.xml
- Add override entities\base_custom_card.xml
- Add override to data/scripts/perks/perk.lua that disables SpriteOffsetAnimatorComponent
- Add WrapID functions to Noita API
- Remove unecessary entity modifications in capture.lua
2022-07-18 22:53:34 +02:00

21 lines
820 B
Lua

-- Copyright (c) 2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
dofile("mods/noita-mapcap/files/init.lua")
function OnPlayerSpawned(player_entity)
--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
modGUI = GuiCreate()
GameSetCameraFree(true)
end
function OnWorldPostUpdate() -- this is called every time the game has finished updating the world
wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here.
end
ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
-- Apply overrides.
ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua" )