mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
David Vogel
fd7fb31338
Remove CameraBound component when capturing entities, but not when modifying entities
49 lines
1.9 KiB
Lua
49 lines
1.9 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local Vec2 = require("noita-api.vec2")
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-- List of components that will be disabled on every encountered entity.
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-- This is only used when modifying entities, not when capturing/storing them.
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Config.ComponentsToDisable = {
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"AnimalAIComponent",
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"SimplePhysicsComponent",
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"CharacterPlatformingComponent",
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"WormComponent",
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"WormAIComponent",
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--"CameraBoundComponent", -- This is already removed when capturing/storing entities. Not needed when we only modify entities.
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--"PhysicsBodyCollisionDamageComponent",
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--"ExplodeOnDamageComponent",
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--"DamageModelComponent",
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--"SpriteOffsetAnimatorComponent",
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--"MaterialInventoryComponent",
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--"LuaComponent",
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--"PhysicsBody2Component", -- Disabling will hide barrels and similar stuff, also triggers an assertion.
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--"PhysicsBodyComponent",
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--"VelocityComponent", -- Disabling this component may cause a "...\component_updators\advancedfishai_system.cpp at line 107" exception.
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--"SpriteComponent",
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--"AudioComponent",
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}
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Config.CaptureArea = {
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-- Base layout: Every part outside this is based on a similar layout, but uses different materials/seeds.
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["1x1"] = {
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TopLeft = Vec2(-17920, -7168), -- in world coordinates.
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BottomRight = Vec2(17920, 17408), -- in world coordinates. This pixel is not included in the rectangle.
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},
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-- Main world: The main world with 3 parts: sky, normal and hell.
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["1x3"] = {
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TopLeft = Vec2(-17920, -31744), -- in world coordinates.
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BottomRight = Vec2(17920, 41984), -- in world coordinates. This pixel is not included in the rectangle.
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},
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-- Extended: Main world + a fraction of the parallel worlds to the left and right.
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["1.5x3"] = {
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TopLeft = Vec2(-25600, -31744), -- in world coordinates.
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BottomRight = Vec2(25600, 41984), -- in world coordinates. This pixel is not included in the rectangle.
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},
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}
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