mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
202 lines
6.8 KiB
Lua
202 lines
6.8 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local JSON = require("noita-api.json")
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-------------
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-- Classes --
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-------------
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local ComponentAPI = {}
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---@class NoitaComponent
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---@field ID integer -- Noita component ID.
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local NoitaComponent = {}
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NoitaComponent.__index = NoitaComponent
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ComponentAPI.MetaTable = NoitaComponent
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---Wraps the given component ID and returns a Noita component object.
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---@param id number|nil
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---@return NoitaComponent|nil
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function ComponentAPI.Wrap(id)
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if id == nil or type(id) ~= "number" then return nil end
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return setmetatable({ ID = id }, NoitaComponent)
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end
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------------------------
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-- Noita API wrappers --
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------------------------
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---
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---@param tag string
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function NoitaComponent:AddTag(tag)
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return ComponentAddTag(self.ID, tag)
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end
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---
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---@param tag string
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function NoitaComponent:RemoveTag(tag)
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return ComponentRemoveTag(self.ID, tag)
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end
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---
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---@param tag string
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---@return boolean
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function NoitaComponent:HasTag(tag)
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return ComponentHasTag(self.ID, tag)
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end
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---Returns one or many values matching the type or subtypes of the requested field.
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---Reports error and returns nil if the field type is not supported or field was not found.
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---@param fieldName string
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---@return any|nil
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function NoitaComponent:GetValue(fieldName)
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return ComponentGetValue2(self.ID, fieldName) -- TODO: Rework Noita API to handle vectors, and return a vector instead of some shitty multi value result
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end
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---Sets the value of a field. Value(s) should have a type matching the field type.
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---Reports error if the values weren't given in correct type, the field type is not supported, or the component does not exist.
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---@param fieldName string
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---@param ... any|nil -- Vectors use one argument per dimension.
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function NoitaComponent:SetValue(fieldName, ...)
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return ComponentSetValue2(self.ID, fieldName, ...) -- TODO: Rework Noita API to handle vectors, and use a vector instead of shitty multi value arguments
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end
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---Returns one or many values matching the type or subtypes of the requested field in a component subobject.
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---Reports error and returns nil if the field type is not supported or 'object_name' is not a metaobject.
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---
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---Reporting errors means that it spams the stdout with messages, instead of using the lua error handling. Thanks Nolla.
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---@param objectName string
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---@param fieldName string
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---@return any|nil
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function NoitaComponent:ObjectGetValue(objectName, fieldName)
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return ComponentObjectGetValue2(self.ID, objectName, fieldName) -- TODO: Rework Noita API to handle vectors, and return a vector instead of some shitty multi value result
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end
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---Sets the value of a field in a component subobject. Value(s) should have a type matching the field type.
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---Reports error if the values weren't given in correct type, the field type is not supported or 'object_name' is not a metaobject.
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---@param objectName string
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---@param fieldName string
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---@param ... any|nil -- Vectors use one argument per dimension.
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function NoitaComponent:ObjectSetValue(objectName, fieldName, ...)
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return ComponentObjectSetValue2(self.ID, objectName, fieldName, ...) -- TODO: Rework Noita API to handle vectors, and use a vector instead of shitty multi value arguments
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end
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---
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---@param arrayMemberName string
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---@param typeStoredInVector "int"|"float"|"string"
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---@return number
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function NoitaComponent:GetVectorSize(arrayMemberName, typeStoredInVector)
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return ComponentGetVectorSize(self.ID, arrayMemberName, typeStoredInVector)
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end
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---
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---@param arrayName string
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---@param typeStoredInVector "int"|"float"|"string"
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---@param index number
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---@return number|number|string|nil
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function NoitaComponent:GetVectorValue(arrayName, typeStoredInVector, index)
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return ComponentGetVectorValue(self.ID, arrayName, typeStoredInVector, index)
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end
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---
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---@param arrayName string
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---@param typeStoredInVector "int"|"float"|"string"
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---@return number[]|number|string|nil
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function NoitaComponent:GetVector(arrayName, typeStoredInVector)
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return ComponentGetVector(self.ID, arrayName, typeStoredInVector)
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end
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---Returns true if the given component exists and is enabled, else false.
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---@return boolean
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function NoitaComponent:GetIsEnabled()
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return ComponentGetIsEnabled(self.ID)
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end
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---Returns a string-indexed table of string.
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---@return table<string, string>|nil
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function NoitaComponent:GetMembers()
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return ComponentGetMembers(self.ID)
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end
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---Returns a string-indexed table of string or nil.
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---@param objectName string
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---@return table<string, string>|nil
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function NoitaComponent:ObjectGetMembers(objectName)
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return ComponentObjectGetMembers(self.ID, objectName)
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end
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---
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---@return string string
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function NoitaComponent:GetTypeName()
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return ComponentGetTypeName(self.ID)
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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---@return NoitaComponent|nil
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function ComponentAPI.GetUpdatedComponent()
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return ComponentAPI.Wrap(GetUpdatedComponentID())
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end
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-- TODO: Add missing Noita API methods and functions.
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-------------------------
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-- JSON Implementation --
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-------------------------
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---Returns a new table with all arguments stored into keys `1`, `2`, etc. and with a field `"n"` with the total number of arguments.
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---@param ... any
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---@return table
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local function pack(...)
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local t = {...}
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t.n = select("#", ...)
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return t
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end
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-- Set of component keys that would return an "invalid type" error when called with ComponentGetValue2().
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-- This is more or less to get around console error spam that otherwise can't be prevented when iterating over component members.
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-- Only used inside the JSON marshaler, until there is a better solution.
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local componentValueKeysWithInvalidType = {}
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---MarshalJSON implements the JSON marshaler interface.
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---@return string
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function NoitaComponent:MarshalJSON()
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-- Get list of members, but with correct type (instead of string values).
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local membersTable = self:GetMembers()
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local members = {}
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if membersTable then
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for k, v in pairs(membersTable) do
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if not componentValueKeysWithInvalidType[k] then
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local packedResult = pack(self:GetValue(k)) -- Try to get value with correct type. Assuming nil is an error, but this is not always the case... meh.
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if packedResult.n == 0 then
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members[k] = nil -- Write no result as nil. Basically do nothing.
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elseif packedResult.n == 1 then
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members[k] = packedResult[1] -- Write single value result as single value.
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else
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packedResult.n = nil -- Discard n field, otherwise this is not a pure array.
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members[k] = packedResult -- Write multi value result as array.
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end
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end
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if members[k] == nil then
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componentValueKeysWithInvalidType[k] = true
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--members[k] = v -- Fall back to string value of self:GetMembers().
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end
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end
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end
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local resultObject = {
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typeName = self:GetTypeName(),
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members = members,
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--objectMembers = component:ObjectGetMembers
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}
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return JSON.Marshal(resultObject)
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end
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return ComponentAPI
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