mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
931c4df18a
- Move utils into Noita API wrapper - Always overwrite require, with a fallback to the original - Add library directory of mod to package.path, instead of the files directory - Add Noita data/scripts/lib to package.path - Fix dofile error handling - Fix require not working right when module returns false - Add init.lua to Noita API wrapper, that contains a table of all modules - Fix Utils.GetSpecialDirectory - Update README.md
71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local Vec2 = require("noita-api.vec2")
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-------------
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-- Classes --
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-------------
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local DebugAPI = {}
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------------------------
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-- Noita API wrappers --
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------------------------
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---Returns the mouse cursor position in world coordinates.
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---@return Vec2
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function DebugAPI.GetMouseWorld()
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return Vec2(DEBUG_GetMouseWorld())
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end
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---Draws a mark in the world at the given position.
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---@param pos Vec2 -- In world coordinates.
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---@param message string|nil -- Defaults to "".
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---@param r number|nil -- Color's red amount in the range [0, 1]. Defaults to 1.
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---@param g number|nil -- Color's green amount in the range [0, 1]. Defaults to 0.
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---@param b number|nil -- Color's blue amount in the range [0, 1]. Defaults to 0.
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function DebugAPI.Mark(pos, message, r, g, b)
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message, r, g, b = message or "", r or 1, g or 0, b or 0
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return DEBUG_MARK(pos.x, pos.y, message, r, g, b)
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end
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---Returns true if this is a beta version of the game.
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---
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---Can return nil it seems.
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---@return boolean|nil
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function DebugAPI.IsBetaBuild()
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return GameIsBetaBuild()
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end
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---Returns true if this is the dev version of the game (`noita_dev.exe`).
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---@return boolean
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function DebugAPI.IsDevBuild()
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return DebugGetIsDevBuild()
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end
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---Trailer mode disables drawing of most UI elements.
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---Similar, if not exactly the same, to F12 in the dev build.
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---
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---No idea how to disable it, beside pressing F12 in dev build.
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function DebugAPI.EnableTrailerMode()
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return DebugEnableTrailerMode()
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end
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---
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---@return boolean
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function DebugAPI.IsTrailerModeEnabled()
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return GameGetIsTrailerModeEnabled()
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end
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---
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---@param pos Vec2 -- In world coordinates.
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---@return string
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function DebugAPI.BiomeMapGetFilename(pos)
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return DebugBiomeMapGetFilename(pos.x, pos.y)
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end
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return DebugAPI
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